Coaxing Spell (Feat)

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Your incredible magics can coax and entice the most amazing tricks out of even mindless vermin and oozes.

Prerequisites: Caster Level 11, Spell Focus (Feat): Enchantment

Benefit: This feat imprints an indelible command into the very fabric of the magic you send forth. All creatures who are affected by a Coaxing spell must make a second save immediately, based on Willpower, against the same DC as the base spell. All creatures who fail this second save (even if they are normally mindless or immune to mind-affecting spells) are under the Influenced condition. Note that since this condition takes effect after all other effects of the base spell, the monster may be affected even if the base spell inflicted damage, although ongoing damage such as Singed or Burned might cause problems with this ability. The GM adjudicates all unusual circumstances.

Level Increase: +3 (A coaxing spell uses a spell slot 3 levels higher than the spell's actual level.)