User:Robin/Cleric Spell Tables

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Level 1 Cleric Spells

Name Category Combat Only Short Description School Cast Time Components Holy Symbol Range To-Hit Type Target Description Target Calc Duration Dmg Circle Dmg Amt Dmg Type Save Save DC Lays Charge Lays Dual Charge Charge Notes SR
Air Bubble Creates a small pocket of air around your head or an object, which may burst as an attack. Conjuration Standard S, M Touch One creature or one object no larger than a Large two-handed weapon Encounter None, None Yes Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Transmutation Standard V, S, M Touch Creature touched Encounter HFortNegates, Weak Yes (harmless)
Bane Enemies take holy (energy, rare) damage when struck by the casters empowered allies. Enchantment Standard V, S, DF Self one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), allies you choose within range, plus the caster. Encounter None, None Y Y
Bless Allies gain a scaling Divine Bonus on attack rolls and saves. Enchantment Standard V, S, DF Self two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. Encounter None, None No Y
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. Transmutation Standard V, S Close one target creature, creature holding a metal object, or one unattended metal object, weapon-sized, or size tiny or smaller Instant ReflHalf, Strong No
Cause Fear One creature gains the Cringing condition. Necromancy Immediate V, S Close one target creature Combat WillHalf, Hybrid Y
Command One subject obeys selected command for 1 round. Enchantment Standard V Close one target creature 1Round WillNegates, Hybrid Y
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Conjuration Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Dancing Lantern Animates a lantern-flame that follows you and can be used as a ray attack. Enchantment Standard V, S, M Close one target creature Encounter None, None No Y
Divine Favor You gain an increasing Divine Bonus on attack and damage rolls. Evocation Standard V, S, DF Self one target creature, the caster only. Encounter None, None No Y
Embrace Destiny Dice with Fate, for good or ill. Universal Standard V, S Self You Encounter None, None No
Endure Elements Exist comfortably in hot or cold regions. Abjuration Standard V, S one target creature, Creature Touched creature touched Day HWillNegates, Weak yes (harmless) Y
Forbid Action Target obeys a command to not do something. Enchantment Standard V Close one target creature 1Round WillNegates, Weak Y
Inflict Light Wounds Negative energy touch, dealing 2d8 damage +1/lvl (max +10). Necromancy Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Karmic Blessing The target treats one skill as a natural talent. Universal Standard V, S Touch one target creature, creature touched. Encounter HWillNegates, Weak Y Y
Know the Enemy Gain a scaling Divine Bonus on a monster Knowledge check. Universal Standard V, S, M Self You Instant None, None
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Transmutation Immediate V, S, M Close One creature Instant HWillNegates, Weak Y
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. Transmutation Standard V, S, F Touch one creature, wielding a mundane (non-magical) weapon Day None, None Y Y
[[(Cleric Spell)|]] (Cleric Spell) (Cleric Spell) (Cleric Spell) (Cleric Spell) (Cleric Spell) (Cleric Spell) (Cleric Spell) (Cleric Spell), (Cleric Spell) (Cleric Spell) (Cleric Spell) (Cleric Spell) (Cleric Spell)



|- | Mighty Fist of the Earth | align=center | Conjuration | align=center | Std | Make an earthy ray attack at a distance.

|- | Poisoned Egg | align=center | Transmutation | align=center | Std | Transform the contents of a normal egg into a single dose of Simple Venom.

|- | Reinforce Armaments | align=center | Transmutation | align=center | Std | Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.

|- | Remove Fear | align=center | Abjuration | align=center | Std | Suppresses fear or gives +4 bonus on saves against fear

|- | Remove Sickness | align=center | Conjuration | align=center | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.

|- | Sanctify Corpse | align=center | Evocation | align=center | Std | Prevent a corpse from becoming an undead.

|- | Sanctuary | align=center | Abjuration | align=center | Std | Inflict Exiled upon a willing or unwilling creature, to widely varied effects.

|- | Stone Shield | align=center | Conjuration | align=center | Immediate | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

|- | Summon Monster I | align=center | Universal | align=center | Std | Summons one Summoned Monster to fight for you.

|- | Tap Inner Beauty | align=center | Universal | align=center | Std | Gain a bonus on all Charisma-based skill checks.

|- | Touch of Bloodletting | align=center | Necromancy | align=center | Std | This spell causes any existing wounds that the target possesses to bleed profusely.

|- | Weapons Against Evil | align=center | Transmutation | align=center | Std | Enchant weapons to bypass the DR of evil-aligned creatures.

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