Alchemist Feats

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The following feats are especially suitable for alchemists. This list is by no means everything the alchemist could select as a feat, merely feats that are specifically good for alchemists. There are also quite a lot of feats that are good for everyone, including alchemists, that are listed on the main Feats page.

Courageous Tier (1-5)

Alchemist-Specific Feats Prerequisites Description
Ammo Drop (Feat) Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity.
Arcane Talent (Feat) Level 1 Gain the use of a single cantrip three times per day
Armor Proficiency, Heavy (Feat) Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) No penalties on attack rolls while wearing heavy armor
Armor Proficiency, Medium (Feat) Level 1, Armor Proficiency, Light (Feat) No penalties on attack rolls while wearing medium armor
Big Game Hunter (Feat) Level 1 +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures.
Black Marketeer (Feat) Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank Use black market connections to gather illegal/illicit items.
Bolster Damage Reduction (Feat) Level 1, Damage Reduction (from any source) Increase DR against a single attack
Bonded Mind (Feat) Level 1 Communicate with a partner non-verbally, as the Message spell.
Catch Off-Guard (Feat) Level 1 No penalties for improvised melee weapons
Combat Expertise (Feat) Level 1, proficient with wielded weapon Trade attack bonus for AC bonus
Combat Reflexes (Feat) Level 1 Make additional attacks of opportunity each round.
Conceal Scent (Feat) Level 1, Stealth 1 rank, Survival 1 rank Creatures cannot track you by scent.
Coordinated Advance (Feat) Level 1 Take a 5-foot step as an immediate action when your partner takes a 5-foot step
Coordinated Shot (Feat) Level 1 +2 to hit with ranged attacks against a creature your partner is threatening
Cosmopolitan (Feat) Level 1 Read and speak two additional languages, gain one new natural talent skill
Covering Fire (Feat) Level 1 Use Aid Another from range to grant an ally +2 to AC versus your target creature
Creator (Feat) Level 1, any Bailiwick skill 1 rank. You are able to create magic items using your Bailiwick skill.
Deadly Aim (Feat) Level 1 You are equally adroit with both melee and ranged attacks.
Death from Above (Feat) Level 1, Acrobatics 1 rank Gain +2 bonus on attack rolls when attacking from higher ground
Defensive Combat Training (Feat) Level 1, Light, medium or no armor (i.e. not heavy armor) Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor.
Deflect Arrows (Feat) Level 1 Avoid one ranged attack per round
Desert Dweller (Feat) Level 1, Survival 1 rank Starvation, thirst, and extreme heat effects lessened
Diehard (Feat) Level 1, Endurance (Feat) Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp
Dilettante (Feat) Level 1 +1 scaling bonus in Knowledge skills with at least one rank.
Distance Thrower (Feat) Level 1 Reduce ranged penalties for thrown weapons by 2
Distracting Charge (Feat) Level 1 Gain a +4 bonus to attack a creature your partner just successfully charged
Dodge (Feat) Level 1 +1 dodge bonus to AC
Duck and Cover (Feat) Level 1 When adjacent to an ally with this feat, you can share reflex saving throw results with each other.
Eagle Eyes (Feat) Level 1 See much more keenly at distance on visual Perception checks
Endurance (Feat) Level 1 Reduce the damage you take from environmental effects, and sleep in armor without fatigue.
Exotic Weapon Proficiency (Feat) BAB +1 No penalty on attacks made with one exotic weapon
Extend the Bulwark (Feat) Level 1 Grant your partner a +4 to AC by taking a -2 penalty to your own AC.
Friendly Fire Maneuvers (Feat) Level 1 Take only half damage from a chosen ally's attacks, when you are included in those attacks.
Improved Combat Maneuvers (Feat) Level 1 +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage.
Initiative, Improved (Feat) Level 1 Gain a scaling bonus on initiative checks
Intercept Charge (Feat) Level 1 Intercept a charge made against your partner as an immediate action.
Iron Will (Feat) BAB +1 Grants a scaling bonus (+1 to +4) on Will saves
Large Target (Feat) Level 1, Proficient with sling or slingstaff Attacks with slings add +1 bonus to damage for every size category opponent is larger than you.
Maneuver Opus (Feat) Level 1 Perform a combat maneuver with a different skill than it normally requires.
Martial Weapon Proficiency, Single (Feat) Level 1 No penalty on attacks made with a single type of martial weapon.
Martial Weapons Proficiency (Feat) Level 1, <Simple Weapon Proficiency, -OR- a character class which begins play proficient with all simple weapons> No penalty on attacks made with any martial weapon.
Mobility (Feat) Level 1, Dodge (Feat) +4 AC against attacks of opportunity from movement
Narrow Frame (Feat) Level 1, Escape Artist 1 rank You take no penalties when squeezing into a space up to one size too small for you.
Net Adept (Feat) BAB +1, Exotic Weapon Proficiency (Feat): Net May treat a net as a one-handed melee weapon with inclusive reach 10 feet
Nimble Moves (Feat) Level 1 Ignore 5 feet of difficult terrain when you move
Old Selective (Feat) Level 1 Exclude targets from the effects of a spell, ability, or magic item that normally affects all targets within an area of effect.
Power Attack (Feat) Level 1, Proficiency with your wielded weapon(s) Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty.
Precise Shot (Feat) Level 1, Weapon Focus (Feat) No penalty for shooting into melee at any range.
Prone Shooter (Feat) BAB +1, Stealth 1 rank Gain +2 AC while Prone.
Quaff (Feat) Level 1 Draw and drink a potion with a single swift action.
Quarterstaff Master (Feat) BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> Use a Quarterstaff or Mage's Staff with incredible mastery.
Quick Draw (Feat) BAB +1 Draw weapon as a free action, sheathe weapon as a swift action
Quickpick Master (Feat) Level 1, Exotic Weapon Proficiency (Feat) with Quickpick Wielding a quickpick in two hands grants 2x STR mod to damage
Runner (Feat) Level 1 Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps.
Saboteur (Feat) Level 1 Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools.
Shake It Off (Feat) Level 1 Gain +1 to all saving throws per adjacent ally
Shield Proficiency (Feat) Level 1 No penalties on attack rolls when using a buckler, light, or heavy shield.
Shield Use: Tower Shield (Feat) Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a Tower Shield proficiently
Shield Use: War Shield (Feat) Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a War Shield proficiently
Shield Wall (Feat) Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield.
Skill Expert (Feat) Level 1 +2 feat bonus and improved crit range for one skill.
Skilled Driver (Feat) Level 1, Piloting 1 rank Gain a scaling bonus on Piloting checks
Spiky Shield (Feat) Level 1, Weapon Focus (Feat): Spiked Chain Shield bonus to AC when wielding a spiked chain
Splash Weapon Mastery (Feat) Level 1, Weapon Focus (Feat) Gain a number of benefits when using a splash weapon.
Swap Places (Feat) Level 1 Swap places with a willing adjacent ally who has this feat
Throw Anything (Feat) Level 1 No penalties for improvised ranged weapons
Toughness (Feat) Level 1 +3 hit points, and +1 per character level beyond 3
Two-Weapon Fighting (Feat) Level 1 Reduce two-weapon fighting penalties when dual-wielding
Unarmed Strike, Improved (Feat) Level 1 Deal 1d6 base weapon damage with an unarmed strike
War Whip Finesse (Feat) Level 1, Proficiency with War Whip War Whip gains the Finesse weapon quality
Weapon Aficionado (Feat) Level 1, Non-Fighter class Qualify for and use well fighter-centric combat feats.
Weapon Finesse (Feat) Level 1, proficient with a light or finesse weapon Gain a +1 to hit with melee attacks when using a Finesse or Light weapon.
Weapon Focus (Feat) Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged.

Intrepid Tier (6-10)

Alchemist-Specific Feats Prerequisites Description
Arc Slinger (Feat) Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets.
Arcane Armor Training (Feat) Level 6, Armor Proficiency, Light (Feat) Reduce your arcane spell failure chance by 10% as a swift action
Babble-Peddler (Feat) Level 6, Barter 6 ranks, Bluff 6 ranks Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts.
Back to Back (Feat) Level 6, Perception 6 ranks You can't be flanked when adjacent to your partner
Blind-Fight (Feat) Level 6, Perception 6 ranks Ignore partial or total concealment penalties with your melee attacks
Close-Quarters Thrower (Feat) Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon Attacks with selected throwing weapons do not provoke attacks of opportunity
Combat Medic (Feat) Level 6, Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal Skill
Critical, Improved (Feat) BAB +6, Proficient with chosen weapon Increase the threat range of one weapon
Darting Viper (Feat) BAB +6, proficiency with an Adaptive Reach weapon Gain a +2 bonus to your next attack when shifting to or from reach.
Dorn-Dergar Master (Feat) BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar Learn to use the dorn-dergar with one hand.
Double Slice (Feat) Level 6, Two-Weapon Fighting (Feat) Add your Str bonus to off-hand damage rolls
Eclectic (Feat) Level 6, at least two character classes Gain the favored class feature of a second character class you possess
Fast Crawl (Feat) Level 6 Move at half speed or make 5-foot steps while Prone.
Feint Partner (Feat) Level 6 If your partner successfully feints, opponent is also flat-footed against your next attack
Field Repair (Feat) Level 6, Profession 6 ranks You can repair broken items
Grasping Whip (Feat) BAB +6, Weapon Focus (Feat): any whip weapon Snatch unattended small or tiny objects with your whip
Improvised Weapon Mastery (Feat) BAB +6, <Catch Off-Guard (Feat) -OR- Throw Anything (Feat)> Bonus base weapon damage and improved crit range with improvised weapons.
Lunge (Feat) BAB +6 Take a -2 penalty to your AC to attack with +5 feet of reach
Parting Shot (Feat) BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) Make a ranged attack when withdrawing
Prone Slinger (Feat) Level 6 May use a sling while Prone
Rapid Reload (Feat) Level 6, Weapon Focus (Feat): any crossbow Reload your weapon quickly
Rod Whisperer (Feat) Level 6, Use Magic Device 6 ranks Increase the effective Creator Level (CL) of any rod you wield
Second Chance (Feat) BAB +6, Combat Expertise (Feat) Reroll a missed attack or failed combat maneuver
Shot on the Run (Feat) Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) Make ranged attack at any point during movement
True Blood (Feat) Level 6 You may select an additional minor racial trait from your race's list of available traits.
Two-Weapon Defense (Feat) Level 6, Two-Weapon Fighting (Feat) Gain +1 dodge bonus when fighting with two weapons
Underfoot (Feat) Level 6, Dodge (Feat), Mobility (Feat), Small size or smaller +1 feat bonus to Acrobatics to move past larger foes, and +2 dodge bonus to AC while doing so
Urban Forager (Feat) Level 6, Knowledge (Local) 4 ranks, Survival 4 ranks. You may use the Survival skill to forage and track in urban locations
Volley Fire (Feat) Level 6, Weapon Focus (Feat) Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round.

Heroic Tier (11-15)

Alchemist-Specific Feats Prerequisites Description
Altitude Affinity (Feat) Level 11, Endurance (Feat) Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes.
Bomb, Improved (Feat) Alchemist 11 Add +1 to each die of your bomb damage.
Bounding Hammer (Feat) Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> Each attack against the same foe grants a +1d4 cumulative damage bonus
Deflection, Exceptional (Feat) Level 11, Deflect Arrows (Feat) Deflect any type of ranged attack.
Destructive Dispel (Feat) Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> Upon successful dispel, target is also rattled
Dimensional Agility (Feat) Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step.
Expert Driver (Feat) Level 11, Skilled Driver (Feat): selected vehicle type Maneuver a vehicle of a selected type as a move action, and you can stop immediately
Exploit Lore (Feat) Level 11 Gain a +1 bonus to attack and base weapon damage when you fully identify a creature
Impact Critical Shot (Feat) BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Low-Light Vision, Improved (Feat) Level 11, Low-light vision Range of your low-light vision doubles.
Lunge (Feat) BAB +6 Take a -2 penalty to your AC to attack with +5 feet of reach
Monkey Lunge (Feat) Level 11, Lunge (Feat), Acrobatics 11 ranks Use Lunge without suffering a penalty to AC.
Net and Trident (Feat) Level 11, Exotic Weapon Proficiency (Feat): Net, Net Adept (Feat), Two-Weapon Fighting (Feat) May treat a net in the off-hand as a light, one-handed ranged weapon
Parting Shot (Feat) BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat) Make a ranged attack when withdrawing
Precise Shot, Improved (Feat) BAB +11, Weapon Focus (Feat), Precise Shot (Feat) No cover or concealment chance on ranged attacks
Quick Combat Maneuvers (Feat) Level 11, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers as a swift action, inflict extra damage.
Second Chance, Improved (Feat) BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Seize the Moment (Feat) Level 11 When your partner confirms a critical, you gain an attack of opportunity
Skill Specialist (Feat) Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Small But Deadly (Feat) Level 11, Weapon Focus (Feat), Small size or smaller. You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon.
Snap Shot (Feat) Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke.
Spring Attack (Feat) BAB +6, Dodge (Feat), Mobility (Feat) Move before and after melee attack
Swing About (Feat) Level 11 Move your adjacent partner to any other square you can reach as a swift action.

Undaunted Tier (16-20)

Alchemist-Specific Feats Prerequisites Description
Accuracy, Uncanny (Feat) Level 16, Precise Shot, Improved (Feat), Perception 16 ranks Ignore the minimum die result required by total concealment.
Acrobatic Steps (Feat) Level 16, Nimble Moves (Feat) Ignore 20 feet or more of difficult terrain when you move
Darkvision, Improved (Feat) Level 16, Darkvision Range of your darkvision doubles.
Dimensional Assault (Feat) Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action
Far Shot (Feat) Level 16, Weapon Focus (Feat) Decrease ranged penalties by half
Friendly Switch (Feat) Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Switch places with an ally as part of a 5-foot-step.
Got Your Back (Feat) Level 16 Once per encounter, grant your partner a re-roll on a d20 check.
Impact Critical Shot (Feat) BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
In Harm's Way (Feat) Level 16, Bodyguard (Feat) Take the damage of a successful attack upon an adjacent ally
Meta-Extract (Feat) Alchemist 16 Choose a metamagic feat to apply to your extracts.
Near and Far (Feat) Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting Ranged attacks do not provoke attacks of opportunity
Paired Opportunists (Feat) Level 16 +4 on attacks of opportunity against a foe you and your partner both threaten
Pinpoint Targeting (Feat) BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Second Chance, Improved (Feat) BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Sidestep (Feat) Level 16, Dodge (Feat), Mobility (Feat) Make 5-foot step immediately after an opponent misses.
Stick Together (Feat) Level 16 Move as an immediate action when your partner moves.
Storm of Throws (Feat) Level 16, Quick Draw (Feat) Make one attack against each surrounding foe with thrown weapons.

Valorous Tier (21-25)

Alchemist-Specific Feats Prerequisites Description
Augmented Alchemy (Feat) Level 21, Profession (Alchemist) 21 ranks Create more potent alchemical items
Bomb, Mighty (Feat) Alchemist 21, Bomb, Improved (Feat) Add +1 to each die of your bomb damage.
Creator, Epic (Feat) Level 21, Creator (Feat), any Bailiwick skill 21 ranks You are able to create epic magic items using your Bailiwick skill.
Critical, Epic (Feat) Level 21, Weapon Focus (Feat), Critical, Improved (Feat) Increase your threat range with your chosen weapons even further.
Damage Reduction (Feat) Level 21 Increases your Damage Reduction by 3/-.
Dimensional Dervish (Feat) Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) During a full attack action, you may teleport between each attack
Endurance, Epic (Feat) Level 21, Endurance (Feat) Significantly increases your resistance to environmental damage.
Escape Route (Feat) Level 21 Provoke no attacks of opportunity when moving through squares threatened by your partner
Impact Critical Shot (Feat) BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Impeccable Pedigree (Feat) Level 21 You may select an additional major racial trait from your race's list of available traits.
Initiative, Superior (Feat) Level 21, Initiative, Improved (Feat) Gain a +4 training bonus on all initiative checks.
Pinpoint Targeting (Feat) BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Skill Prodigy (Feat) Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Snap Shot, Improved (Feat) Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls.
Toughness, Epic (Feat) Level 21, Toughness (Feat) You gain +3 hit points per character level.

Mythic Tier (26-30)

Alchemist-Specific Feats Prerequisites Description
Deadly Storm (Feat) Level 26, Storm of Throws (Feat), Quick Draw (Feat) Make one attack against each nearby foe with thrown weapons, including precision damage.
Dimensional Maneuvers (Feat) Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage.
Dimensional Savant (Feat) Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat)
Distant Shot (Feat) Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) Ranged attack at long distance with no range penalties.
Empowering Bomb (Feat) Alchemist 26 Replace bomb damage with the effects of an extract.
Infinite Deflection (Feat) Level 26, Combat Reflexes (Feat), Deflect Arrows (Feat), Deflection, Exceptional (Feat) Spend attacks of opportunity from Combat Reflexes to deflect ranged attacks.
Mass Combat Maneuvers (Feat) Level 26, Improved Combat Maneuvers (Feat) Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage.
Mutagen, Epic (Feat) Alchemist 26 Gain a bonus to AC, Maneuver Offense, saves and damage while in mutagen form.
Opening Volley (Feat) Level 26, Weapon Focus, Snap Shot Successful ranged attack grants +4 on next melee attack roll
Outflank (Feat) Level 26 Flanking bonus becomes +4 with an ally that also has this feat

Legendary Tier (31-35)

Alchemist-Specific Feats Prerequisites Description
Annus Mirabilis (Feat) Alchemist 31 Gain a bonus grand discovery.
Cataclysm in a Bottle (Feat) Alchemist 31 Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet.
Combat Reflexes, Improved (Feat) Level 31, Combat Reflexes (Feat) No limit to the number of attacks of opportunity you can make in one round.
Pack Attack (Feat) Level 31 When your partner attacks an enemy creature, you may make an immediate 5-foot step.
Pinpoint Targeting (Feat) BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Sidestep, Improved (Feat) Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) Sidestep a second time per round as long as you are missed by attacks
Skill Virtuoso (Feat) Level 31, Skill Specialist (Feat), Skill Prodigy (Feat), Skill Expert (Feat), at least 31 ranks in all chosen skills Apply the bonuses of Skill Specialist (Feat), Skill Prodigy (Feat), and Skill Expert (Feat) to two new skills.
Snap Shot, Greater (Feat) Level 31, Snap Shot, Improved (Feat), Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat) Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons