Feats-S

From Epic Path
Revision as of 12:58, 16 April 2020 by Reese (talk | contribs)
Jump to navigation Jump to search

-S-

Feat Name Level Increase Prerequisites Benefit
Sap Adept Level 1, Sneak attack +1d6 Gain a bonus to your sneak attack damage against Secured, Subdued, or Sapped opponents.
Scirocco Level 31, Whirlwind Attack, Improved (Feat), Whirlwind Attack (Feat), Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Whirlwind Attack now includes non-provoking movement.
Scorpion Style  1 Level 6, Unarmed Strike, Improved (Feat) Cause your next unarmed strike to slow your target
Second Chance  1 BAB +6, Combat Expertise (Feat) Reroll a missed attack or failed combat maneuver
Second Chance, Improved BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Seize the Moment Level 11 When your partner confirms a critical, you gain an attack of opportunity
Selective Bomb  1 Selective Bomb (Feat) Selective Bomb (Feat) Selective Bomb (Feat)
Selective Channeling  1 Selective Channeling (Feat) Selective Channeling (Feat) Selective Channeling (Feat)
Selective Spell  1 Selective Spell (Feat) Selective Spell (Feat) Selective Spell (Feat)
Selective Symphony  1 Selective Symphony (Feat) Selective Symphony (Feat) Selective Symphony (Feat)
Shadow Strike BAB +1 Deal precision damage against targets with concealment
Shake It Off Level 1 Gain +1 to all saving throws per adjacent ally
Shatter Resolve Level 6, Channel Divinity class feature Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes Shaken
Shield Focus  1 BAB +1, Shield Proficiency (Feat) Gain a +1 bonus to your AC when using a shield
Shield Focus, Greater <Fighter 6 -OR- level 16>, Shield Focus (Feat) Gain a +1 bonus to your AC when using a shield
Shield of Swings  1 <Fighter 1 -OR- level 11>, Power Attack (Feat) Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB
Shield Proficiency  1 Level 1 No penalties on attack rolls when using a buckler, light, or heavy shield.
Shield Use: Tower Shield Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a Tower Shield proficiently
Shield Use: War Shield Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a War Shield proficiently
Shield Wall Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield.
Shot on the Run  1 Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat) Make ranged attack at any point during movement
Shrewd Tactician  1 Shrewd Tactician (Feat) Shrewd Tactician (Feat) Shrewd Tactician (Feat)
Sidestep  1 Level 16, Dodge (Feat), Mobility (Feat) Make 5-foot step immediately after an opponent misses.
Sidestep, Improved Level 31, Dodge (Feat), Mobility (Feat), Sidestep (Feat) Sidestep a second time per round as long as you are missed by attacks
Silent Spell  1 +1 Caster Level 6 Cast spell with verbal components without making any sound
Silent Spell, Automatic Caster Level 21, Silent Spell (Feat) Apply Silent Spell metamagic feat for free to certain spells.
Simple Weapon Proficiency  1 Level 1 No penalty on attacks made with simple weapons.
Skeleton Summoner Level 6 Summon skeletons instead of living creatures with summon spells.
Skill Expert  1 Level 1 +2 feat bonus and improved crit range for one skill.
Skill Prodigy  1 Level 21, Skill Expert (Feat), Skill Specialist (Feat), and at least 21 ranks in the chosen skill An additional +1 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Skill Specialist  1 Level 11, Skill Expert (Feat), and at least 11 ranks in the chosen skill An additional +2 feat bonus and improved crit range for one skill, and a new special ability based on that skill.
Skilled Driver  1 Level 1, Piloting 1 rank Gain a scaling bonus on Piloting checks
Small But Deadly Level 11, Weapon Focus (Feat), Small size or smaller. You can add Str Mod x1.5 damage with a one-handed weapon in your main hand, or Str Mod x2 with a two-handed weapon.
Smash  1 BAB +1, Power Attack (Feat), Heavy Armor Add armor and shield bonuses to the distance your bull rushes push a foe.
Snap Shot  1 Level 11, Weapon Focus (Feat), Combat Reflexes (Feat) Threaten squares within 5 feet of you when wielding a ranged weapon, make attacks of opportunity, and do not provoke.
Snap Shot, Greater Level 31, Snap Shot, Improved (Feat), Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat) Gain a scaling +2 bonus on damage and critical confirmation rolls for attacks of opportunity made using ranged weapons
Snap Shot, Improved  1 Level 21, Weapon Focus (Feat), Combat Reflexes (Feat), Snap Shot (Feat), Weapon Focus (Feat) You threaten an additional 10 feet with Snap Shot, and gain a +2 bonus on opportunity attack crit confirmation rolls.
Sneak Attack of Opportunity Rogue 26, Sneak Attack +13d6, Opportunist (Talent) Attacks of opportunity are automatically sneak attacks.
Sneak Attack, Improved Rogue 21, Sneak Attack +11d6 Add +2d6 to your sneak attack damage.
Spear Dancer Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round.
Spear of Wind  1 <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), and, Weapon Supremacy (Feat), Piercing Thrust (Feat), in the chosen weapon Once per round, make a weapon attack against all foes in a five-square line.
Speed, Epic  1 Level 21, Runner (Feat) Your speed increases by 30 feet.
Spell Focus  1 Level 1 +2 or more scaling bonus to save DCs for spells you cast
Spell Focus, Epic  1 Caster Level 21, Spell Focus, Greater (Feat), Spell Focus (Feat) Gain a stacking +1 bonus to Save DC's, and once per round, force a creature who saved against a spell you cast to fail the save instead.
Spell Focus, Greater  1 Caster Level 11, Spell Focus (Feat) Another +2 or more bonus on save DCs for spells you cast
Spell Knowledge Spontaneous Caster Level 21 Learn three new spells of any level.
Spell Opportunity Caster Level 21, Combat Casting (Feat), Combat Reflexes (Feat), Quicken Spell (Feat) Cast any touch spell as an attack of opportunity.
Spell Penetration  1 Caster Level 6 +1 circumstance bonus on caster checks
Spell Penetration, Epic Caster Level 21, Spell Penetration (Feat), Spell Penetration, Greater (Feat) +1 circumstance bonus to caster checks.
Spell Penetration, Greater  1 Caster Level 16, Spell Penetration (Feat) +1 circumstance bonus on caster checks
Spell Resistance, Greater Level 21, Spell Resistance from any permanent source, Spell Resistance, Improved (Feat) Your Spell Resistance improves by +3.
Spell Resistance, Improved  1 Level 6, Spell Resistance from any permanent source Your Spell Resistance increases by +1
Spell Shot Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat) Dispel spells with a readied action.
Spider Step  1 Monk 6, Acrobatics 6 ranks, Movement 6 ranks Walk on walls or ceilings for half your slow fall distance
Spiky Shield Level 1, Weapon Focus (Feat): Spiked Chain Shield bonus to AC when wielding a spiked chain
Splash Weapon Mastery  1 Level 1, Weapon Focus (Feat) Gain a number of benefits when using a splash weapon.
Splintering Weapon BAB +1, proficient with Fragile weapon Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed.
Spring Attack  1 BAB +6, Dodge (Feat), Mobility (Feat) Move before and after melee attack
Stalwart  1 BAB +6, Diehard (Feat), Endurance (Feat) Forgo dodge AC bonus for equivalent DR
Stalwart, Improved BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) Double DR gained from Stalwart
Stand Still  1 Level 11, Combat Reflexes (Feat) Stop enemies from moving past you
Starlight Summons Level 16 Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage.
Steady Engagement  1 Level 21, Combat Reflexes (Feat), Stand Still (Feat) If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action.
Stealth Spell  1 +5 Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat) Magical effects of the spell are invisible.
Step Up  1 Level 6 Take a 5-foot step toward a retreating foe as an immediate action
Step Up and Strike Level 16, Following Step (Feat), Step Up (Feat) Follow adjacent creature and attack as an immediate action
Stick Together Level 16 Move as an immediate action when your partner moves.
Still Spell  1 +1 Caster Level 6 Cast spell with somatic components without having to move or provoking.
Still Spell, Automatic Caster Level 21, Still Spell (Feat) Apply Still Spell metamagic feat for free to certain spells.
Storm of Throws  1 Level 16, Quick Draw (Feat) Make one attack against each surrounding foe with thrown weapons.
Strike Back  1 BAB +11, Combat Reflexes (Feat), Mobility (Feat) Attack foes that strike you from outside your threatened area while using reach
Strong Comeback  1 Strong Comeback (Feat) Strong Comeback (Feat) Strong Comeback (Feat)
Stunning Assault  1 Stunning Assault (Feat) Stunning Assault (Feat) Stunning Assault (Feat)
Summon Companion Level 31, Summoning Perfection (Feat), Prolonged Summons (Feat) Once per encounter, summoned creature(s) have a full set of actions for one round, and are friendly and loyal.
Summon Good Monster  1 Summon Good Monster (Feat) Summon Good Monster (Feat) Summon Good Monster (Feat)
Summoning I, Incredible  1 Level 11 Summon up to two monsters per casting.
Summoning II, Incredible  1 Level 21, Summoning I, Incredible (Feat) Summon up to three monsters per casting.
Summoning III, Incredible Level 31, Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) Summon up to four monsters per casting.
Summoning Perfection  1 Level 1 Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level.
Summoning, Chivalric  1 Summoning, Chivalric (Feat) Summoning, Chivalric (Feat) Summoning, Chivalric (Feat)
Summoning, Colossal  1 Summoning, Colossal (Feat) Summoning, Colossal (Feat) Summoning, Colossal (Feat)
Summoning, Superb Level 26, Summoning Perfection (Feat) Any time you summon a creature, its CR is always equal to your Character Level + 1.
Summoning, Superior Level 21, at least one Teamwork Feat Your summoned creature knows a teamwork feat that you know.
Sunlight Summons Level 1 Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage.
Sure Footed  1 Sure Footed (Feat) Sure Footed (Feat) Sure Footed (Feat)
Sure Grasp Level 1, Movement 1 rank When climbing, roll twice and take the highest result
Survivor  1 Level 31, Diehard (Feat), Endurance (Feat) You never fall unconscious from negative hit points unless you are dead, shrug aside the heaviest of blows.
Swap Places Level 1 Swap places with a willing adjacent ally who has this feat
Swarm of Arrows  1 Level 16, Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons.
Swift Cleanse  1 Paladin 1 Using Paladin Cleanse on yourself or an ally becomes an immediate action which can be used as an interrupt.
Swing About Level 11 Move your adjacent partner to any other square you can reach as a swift action.
Sylvan Summoning Level 16 Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter.