Feat Name |
Prerequisites |
Description |
Accuracy, Uncanny (Feat) |
Level 16, Precise Shot, Improved (Feat), Perception 16 ranks |
Ignore the minimum die result required by total concealment. |
Acrobatic Steps (Feat) |
Level 16, Nimble Moves (Feat) |
Ignore 20 feet or more of difficult terrain when you move |
Adroit Doom (Feat) |
<BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> |
Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat) |
Agile Summons (Feat) |
Level 16 |
Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter. |
Arcane Blast (Feat) |
Arcane Caster Level 16 |
Sacrifice a spell to make a ray attack |
Arcane Insight (Feat) |
Arcane Caster Level 16, Arcane Shield (Feat) |
Sacrifice one or more spells to gain a larger temporary dodge bonus to AC |
Armor Skin (Feat) |
Level 16 |
Increase your Natural Armor bonus by 1 |
Bestow Life (Feat) |
Paladin 16 |
You can restore an ally to life with 10 uses of Lay on Hands |
Brutality, Savage (Feat) |
Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon |
The base weapon damage dice of your brutal weapon always roll maximum results |
Channel Smite, Greater (Feat) |
Paladin 16, Channel divinity class feature, Channel Smite (Feat) |
Use channel divinity against a single creature to augment your damage multiple times |
Chivalric Summoning (Feat) |
Level 16 |
Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage. |
Collateral Spell (Feat) |
Caster Level 16, Burning Spell (Feat) |
Causes Sunders against hapless foes, and even can break objects! |
Colossal Force (Feat) |
BAB 16+, Proficient with a massive weapon |
Massive weapon gains Sunder (Quality) |
Colossal Summoning (Feat) |
Level 16 |
Summoned creatures are larger than normal, and have increased reach. |
Compelling Performance, Improved (Feat) |
Level 16, Compelling Performance (Feat), Harmony class feature |
Victims of Compelling Performance become Fatigued or Exhausted |
Contingent Channeling (Feat) |
Level 16, Channel Divinity class feature, Selective (Feat) |
You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time. |
Conviction (Feat) |
Level 16, Divine class features |
Enhance the power of your holy symbol once per encounter. |
Cursebreaker Rage (Feat) |
Barbarian 16, Superstitious Mien |
Gain Spell Resistance while raging. |
Cutting Spell (Feat) |
Level 16 |
A spell now inflicts ruptured damage equal to its modified spell level. |
Darkvision, Improved (Feat) |
Level 16, Darkvision |
Range of your darkvision doubles. |
Deadly Formations (Feat) |
Warlord 16, Expert Formations (Feat) |
Add your warlord level to the value of your Formation dice |
Dimensional Assault (Feat) |
Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) |
Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action |
Ebon Summoning (Feat) |
Level 16 |
All of the summoned creature's attacks become touch attacks, and they become immune to critical hits. |
Elemental Focus, Greater (Feat) |
Caster Level 16, Elemental Focus (Feat) |
+2 bonus on save DCs for one energy type |
Far Shot (Feat) |
Level 16, Weapon Focus (Feat) |
Decrease ranged penalties by half |
Fearsome Barricade (Feat) |
Level 16, Intimidate 15 ranks |
Intimidate those who attack your allies. |
Friendly Switch (Feat) |
Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) |
Switch places with an ally as part of a 5-foot-step. |
Fundament Spell (Feat) |
Caster Level 16, Element Spell, Rudiment Spell |
You can alter the damage type of a spell to one rare energy damage type. |
Furious Finish (Feat) |
Barbarian 16, Power Attack (Feat) |
Deal maximum damage on an attack |
Furious Focus (Feat) |
Level 16, Power Attack (Feat) |
Do not take the Power Attack attack penalty |
Got Your Back (Feat) |
Level 16 |
Once per encounter, grant your partner a re-roll on a d20 check. |
Impact Critical Shot (Feat) |
BAB +11, Weapon Focus (Feat) |
You can bull rush or trip on a ranged critical hit |
Impaling Critical (Feat) |
Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon |
May impale and deal extra damage to opponent with a critical hit |
In Harm's Way (Feat) |
Level 16, Bodyguard (Feat) |
Take the damage of a successful attack upon an adjacent ally |
Invisible Summons (Feat) |
Level 16 |
Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility. |
Iron Grip (Feat) |
BAB +16, Vice Grip (Feat) |
All penalties assessed on the Relative Weapon Sizes table are reduced by 4. |
Jokers Strike (Feat) |
Level 16, Proficiency in Special Weapon (see below), Jacked Attack (Feat) |
If you wield an unusual weapon, you may look odd, but you are incredibly deadly. |
Kip Up, Improved (Feat) |
Prowler 16, Kip Up class feature |
Prowler can kip up automatically without provoking attacks of opportunity |
Knockout Artist (Feat) |
Level 16, Unarmed Strike, Improved (Feat), <Sneak Attack class feature, -OR- Haymaker class feature, -OR- Rage class feature> |
Gain +1 damage per damage die rolled when dealing unarmed damage |
Linked Spell (Feat) |
Caster Level 16, Coaxing Spell (Feat) |
Force one additional foe to fail their saves. |
Lone Wolf Pack (Feat) |
Prowler 16 |
When a Prowler attacks an enemy and has their Loner bonus, they deal extra damage depending on how many other enemies threaten them at the time. |
Messy Wounds (Feat) |
Level 16, Proficient with a Saber |
First attack each round inflicts a scaling Rupture condition |
Meta-Extract (Feat) |
Alchemist 16 |
Choose a metamagic feat to apply to your extracts. |
Metamagic, Improved (Feat) |
Caster Level 16, any two Metamagic feats |
Reduce level increase of Metamagic feats by 1. |
Near and Far (Feat) |
Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting |
Ranged attacks do not provoke attacks of opportunity |
Paired Opportunists (Feat) |
Level 16 |
+4 on attacks of opportunity against a foe you and your partner both threaten |
Penetrating Strike (Feat) |
<Fighter 6 -OR- level 16>, Weapon Focus (Feat) |
Your attacks ignore a scaling amount of damage reduction |
Perfect Strike (Feat) |
<Brawler Level 16 -OR- Monk Level 16 -OR- Level 21> |
Roll twice for certain attacks and take the better roll |
Pinpoint Targeting (Feat) |
BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) |
As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range. |
Planar Wild Shape (Feat) |
Level 16, Wild Shape class feature, Knowledge (Planes) 5 ranks |
May add the celestial or fiendish pattern to your animal form |
Ray Shield (Feat) |
Level 16, Missile Shield (Feat), Shield Focus (Feat) |
Deflect ranged attacks each round, including rays and gazes, with shield |
Second Chance, Improved (Feat) |
BAB +11, Combat Expertise (Feat), Second Chance (Feat) |
You may reroll up to three misses per encounter. |
Shield Focus, Greater (Feat) |
<Fighter 6 -OR- level 16>, Shield Focus (Feat) |
Gain a +1 bonus to your AC when using a shield |
Sidestep (Feat) |
Level 16, Dodge (Feat), Mobility (Feat) |
Make 5-foot step immediately after an opponent misses. |
Spear Dancer (Feat) |
Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups |
Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round. |
Spell Penetration, Greater (Feat) |
Caster Level 16, Spell Penetration (Feat) |
+1 circumstance bonus on caster checks |
Stalwart, Improved (Feat) |
BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) |
Double DR gained from Stalwart |
Starlight Summons (Feat) |
Level 16 |
Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage. |
Step Up and Strike (Feat) |
Level 16, Following Step (Feat), Step Up (Feat) |
Follow adjacent creature and attack as an immediate action |
Stick Together (Feat) |
Level 16 |
Move as an immediate action when your partner moves. |
Storm of Throws (Feat) |
Level 16, Quick Draw (Feat) |
Make one attack against each surrounding foe with thrown weapons. |
Strike Back (Feat) |
BAB +11, Combat Reflexes (Feat), Mobility (Feat) |
Attack foes that strike you from outside your threatened area while using reach |
Swarm of Arrows (Feat) |
Level 16, Weapon Focus (Feat) with selected weapon |
Make one attack against each surrounding foe with projectile weapons. |
Sylvan Summoning (Feat) |
Level 16 |
Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter. |
Truemagic Scribe (Feat) |
Ability to cast Level 10 or higher Spells, Caster Level 16. |
You learn three, 10th level, True Dweomers. |
Truemagic Supplicant (Feat) |
Ability to cast Level 10 or higher Spells, Caster Level 16, Truemagic Scribe (Feat) |
You learn three, 10th or 11th level, True Dweomers. |
Two-Weapon Fighting, Greater (Feat) |
Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) |
Gain a third off-hand attack |
Weapon Focus, Epic (Feat) |
<Fighter 16 -OR- Level 21>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) in the chosen weapon |
Improves the to-hit bonus of Weapon Focus with your chosen weapons to +4 (instead of +2). |
Weapon Specialization, Greater (Feat) |
<Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon |
+1 base weapon damage with two chosen weapons |
Whirlwind Attack (Feat) |
Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) |
Make one melee touch attack against all foes within reach as a full-attack action |
Wild Shape, Enlarged (Feat) |
Level 16, ability to cast any Wild Shape spell |
Wild shape into an animal of size Large, improving reach and movement speed |