Gargoyle

From Epic Path
Revision as of 23:26, 4 July 2014 by 96.231.147.33 (talk) (Created page with 'Category:Epic Path Category:Bestiary Category:CR 9 * ''Go back to the Epic Path page.'' * ''Go back to the Bestiary page.'' [[Image:monster_picture.jpg|384p…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


xx

Gargoyle (CR 9)

Gargoyles are a strange class of humanoids that are widely but thinly distributed. Gargoyles are nearly ubiquitous, and come in a dizzying variety of clades, or tribes, which are called wings.

Gargoyles are secretive and have amazing stealth abilities, and as a result no one really knows how widely distributed they are, or even how many of them there are.

Of the various monstrous humanoids, Gargoyles are perhaps the most alien. Their motives are strange to most races. Their penchant for freezing themselves and waiting for days, weeks, months, or even years and decades, is a behavior that is nearly incomprehensible to other races, but Gargoyles treat it as an obsessive pastime.


GENERAL

CR 9 Hit Dice 14

XP 6,400

LE, Medium, Humanoid

Init +4; Senses darkvision 120 when animate, tremorsense 120 when in Stoney Form, Perception +14


DEFENSE

AC 28, touch 17, flat-footed 21 (+7 dex, +11 armor)

hp 160

Fort +12, Ref +8, Will +8

Aura: -

SR: - 19

Special Defenses: Stoney Form

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft., Fly 60 ft

Space / Reach: 5 ft. / 5 ft.

Single Melee Bite +15 (2d8+1/x2)

Full Melee Bite +15 (2d8+1/x2), 2x Claws +15 (2d6/x2)

Ranged None, but see Avalanche Attack

Special Attacks Avalanche Attack

Action Points 0


STATISTICS

Str 21, Dex 17, Con 17, Int 5, Wis 17, Cha 17

Base Atk +9; CMB +17; CMD 30

Feats -

Skills Stealth +14

Languages Terran, Isssshhhh


SPECIAL ABILITIES

<special abilities should have a save DC 19>

<special attack damage (standard action): 5d6>

<special attack damage (aoe’s, swift actions or inflicting status effects): 2d6+1>


Stoney Form

As a standard action, a gargoyle may transform itself into a stone statue. Its appearance changes to become that of a statue, which may or may not match its appearance as a gargoyle. In areas where there is other statuary, a gargoyle may, if unobserved, roll a Stealth Check and take 20 on the die, in order to conceal itself.

While in Stoney Form, the gargoyle gains DR25/- and fast healing 3. It loses use of all senses except tremorsense and may not take any action other than dropping it's Stoney Form, which is a swift action.


Avalanche Attack

Once per encounter, while animate, the Gargoyle may fly up to its Fly speed and make a Stony Claw attack at any point along that flight. This is a move action for the Gargoyle, does not provoke attacks of opportunity, and the movement must end adjacent to the enemy attacked. If the Avalanche Attack hits, the attacked foe is knocked prone. After using Avalanche Attack, the Gargoyle may make another attack if it still has an action to do so, against either the target of Avalanche Attack or any other foe the Gargoyle can reach.


TREASURE

sell value of approximately 4,000 gp


COMBAT TACTICS

Gargoyles are opportunists. If they have not been set as guardians, a gargoyle will be perfectly content to let a strong foe go by without troubling it. In their Stoney Form they have a 34 Stealth roll to hide themselves, so it is quite possible for a Wing of Gargoyles to remain hidden.

If they are hungry, or merely want some excitement, Gargoyles will swoop to the attack. They will animate themselves using a swift action, use Avalanche Attack to close into melee, and then start attacking. Aside from this admittedly devastating surprise strike, Gargoyles are not very good tacticians and if presented with a strong foe will seek to flee, break line of sight, and use their Stoney Form ability to hide.

If the Gargoyles have been compelled as guardians, they attack as before but will fight to destruction without hesitation.