Template:WizardSchool
The following spells are available to Wizards who have chosen the {{{1}}} school as their specialty school. {{{1}}} wizards may also cast spells from the {{{2}}}, {{{3}}}, and Universal schools, as these are complementary schools for {{{1}}}.
0th-Level Spells (Cantrips)
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Universal School | Description |
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Detect Magic (Sorcerer/Wizard Spell) | Detects all spells and magic items within a 60 ft cone. |
Detect Poison (Sorcerer/Wizard Spell) | Detects poison in a creature or object. |
Prestidigitation (Sorcerer/Wizard Spell) | Performs minor tricks. |
Read Magic (Sorcerer/Wizard Spell) | Read scrolls and spellbooks. |
1st-Level Spells
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Universal School | Description |
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Summon Monster I (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
True Strike (Sorcerer/Wizard Spell) | Gain a bonus on your next attack roll. |
2nd-Level Spells
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Universal School | Description |
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Embrace Destiny (Sorcerer/Wizard Spell) | Dice with Fate, for good or ill. |
See Invisibility (Sorcerer/Wizard Spell) | Reveals invisible creatures or objects. |
Share Memory (Sorcerer/Wizard Spell) | Share or inflict one memory upon the target. |
Spell Gauge (Sorcerer/Wizard Spell) | You learn the nature of, and disable, a target creature's supernatural or spell-like ability. |
Summon Monster II (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
3rd-Level Spells
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Universal School | Description |
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Fly (Sorcerer/Wizard Spell) | Subject gains Lesser Flight equal to its normal Walk speed. |
Summon Monster III (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
Unravel Destiny (Sorcerer/Wizard Spell) | A target suffers if it has Action Points. |
4th-Level Spells
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Universal School | Description |
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Summon Monster IV (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
5th-Level Spells
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Universal School | Description |
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Summon Monster V (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
6th-Level Spells
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Universal School | Description |
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Summon Monster VI (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
True Seeing (Sorcerer/Wizard Spell) | Lets you see things as they really are. |
7th-Level Spells
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Universal School | Description |
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Fly, Mass (Sorcerer/Wizard Spell) | One or more creatures gains ability to fly. |
Summon Monster VII (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
Wish, Limited (Sorcerer/Wizard Spell) | Alters reality (within limits). |
8th-Level Spells
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Universal School | Description |
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Summon Monster VIII (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
9th-Level Spells
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Universal School | Description |
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Foresight (Sorcerer/Wizard Spell) | "Sixth sense" warns of impending danger and grants many benefits. |
Summon Monster IX (Sorcerer/Wizard Spell) | Summons one Summoned Monster to fight for you. |
Wish (Sorcerer/Wizard Spell) | Reshape reality at your whim, within limits, and at a cost. |