Apotheosis (Feat)
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So. This is what being a God is like. Feels good, yes it does....
Prerequisites: Level 50, Ascension (Feat), Immortalization (Feat)
Benefit: This is it, The Big One! The Apotheosis feat makes it official: You are a deity. Yes, a very minor one, but nonetheless! You warp reality simply by existing. Perhaps plants spring up wherever you trod or clouds constantly occlude the sun in your vicinity or some other powerful supernatural effect. Go nuts, you made it to 50th level, you deserve it!
- You may, if desired, form a church. The details are left to each respective referee, and there are lots of excellent source materials out there for Deity systems.
- Gain a +1 untyped bonus to your AC and to all saves.
- Gain +2 hit points per hit die.
- Gain +10 damage on all melee and ranged attacks.
- Your BAB increases by one.
- All DC's are increased by one. This applies to spells, spell-like abilities, supernatural, extraordinary and any other type of abilities which have a DC associated with them.
- If a spell caster, learn one new spell and gain one new spell slot per day, of any spell level from 0 to 17. Obviously, you must then be able to use that slot, so choose wisely.
- If you are not a spell caster, you now gain an additional action point at the beginning of each encounter. You may spend them one at a time, or you may spend all of them in the same round.
- You gain six Ability Score points which you may spend as you wish, although no single ability may get more than two.
Special: This feat may be taken multiple times. Benefits 2, 3, 4, 5, 6, 7, 8, and 9 above stack, the rest do not. This feat may be taken at most every fifth level after 50, namely at 55, 60, 65, etc.