Talk:True Dweomers
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System and Structure
Spell Strata | Burn Cost | Min Level | Base Dice | max dice | range | avg | Enhanced | Maximized | Max+Enh | Perfected | Absolute |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | +3 | 19th | 1d6+6/CL | 35d6+210 | 245-420 | 332.5 | 367.5 | 420 | 455 | 490 | 525 |
2 | +3 | 21st | 1d6+7/CL | 35d6+245 | 280-455 | 367.5 | 402.5 | 455 | 490 | 525 | 560 |
3 | +3 | 23rd | 1d6+8/CL | 35d6+280 | 315-490 | 402.5 | 437.5 | 490 | 525 | 560 | 595 |
4 | +3 | 25th | 1d6+9/CL | 35d6+315 | 350-525 | 437.5 | 472.5 | 525 | 560 | 595 | 630 |
5 | +3 | 27th | 1d6+10/CL | 35d6+350 | 385-560 | 472.5 | 507.5 | 560 | 595 | 630 | 665 |
6 | +3 | 29th | 1d6+11/CL | 35d6+385 | 420-595 | 507.5 | 542.5 | 595 | 630 | 665 | 700 |
7 | +3 | 31st | 1d6+12/CL | 35d6+420 | 455-630 | 542.5 | 577.5 | 630 | 665 | 700 | 735 |
8 | +3 | 33rd | 1d6+13/CL | 35d6+455 | 490-665 | 577.5 | 612.5 | 665 | 700 | 735 | 770 |
9 | +3 | 35+ | 1d6+14/CL | 35d6+490 | 525-700 | 612.5 | 647.5 | 700 | 735 | 770 | 805 |
True Dweomers are affected by metamagic feats, but note that many of the more potent feats have such a large level adjustment, they cannot be fit onto the higher level true dweomers without use of a magic wand or spell research.
- range
true Dweomers can use any range, but tend to mainly be medium range with some exceptions. ritual makes much larger
- area of effect
true dweomers with AOE's tend to be LARGE. note that metamagic can make even that larger. ritual also makes larger
- saves
true dweomers follow the basic rule 'no auto effects', but may impose no-save or save penalties as 'special gimmicks'. hellball, for example, is a no-save AOE with a long range, but is otherwise lackluster.
Current status
- True Dweomers - data compilation complete
- OGL info updated
- System scope and balance spreadsheet at about 80 percent complete, on-hold for now
- Placeholder pages for all current TD's under development
- Populating live TD's to fill out system begun
TD Template
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