Channel Smite, Greater (Feat)
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You empower your weapon with the might of your deity, which you discharge as you strike your foes.
Prerequisites: Paladin 16, Channel divinity class feature, Channel Smite (Feat)
Benefit: Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. This adds double your normal channel divinity damage to all attacks you make before the beginning of your next turn.
- If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability.
- If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability.
- The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you.
Special: Greater Channel Smite lasts until the beginning of your next round, and the extra damage is applied to every qualifying attack you make in that round.
Special: Greater Channel Smite also applies to attacks you take outside of your turn (e.g. attacks of opportunity or immediate actions).