Talk:Magic Wands
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pricing for wands
Name | Quality of Wand Effect | Benefit | |||||||
---|---|---|---|---|---|---|---|---|---|
Class 1 | Price | Class 2 | Price | Class 3 | Price | Class 4 | Price | ||
Novice Wand of | 3 | 3,000 | 5 | 6,000 | 7 | 10,000 | 9 | 16,000 | spell levels 1-2; 1/encounter |
Adept Wand of | 8 | 12,800 | 10 | 20,000 | 12 | 30,000 | 14 | 44,800 | spell levels 1-3; 2/encounter, never more than once/round |
Apprentice Wand of | 13 | 36,400 | 15 | 56,800 | 17 | 104,000 | 20 | 256,000 | spell levels 1-5; 1/round |
Journeyman Wand of | 19 | 192,000 | 21 | 340,000 | 23 | 604,000 | 25 | 1,040,000 | spell levels 1-7; 1/round |
Expert Wand of | 25 | 1,040,000 | 27 | 1,840,000 | 29 | 3,280,000 | 31 | 5,760,000 | spell levels 1-9; 1/round |
Master Wand of | 28 | 2,480,000 | 30 | 4,360,000 | 32 | 7,560,000 | 34 | 13,240,000 | Any spell level; 1/round |
- weight for wands is 0.5 lbs
- 0.4 price adjustment for all (adjust as needed, if needed).
- Class 1 - any wand with a modest effect that will also likely be outgrown at peak levels (e.g. silent)
- Class 2 - any wand with a potent effect that will likely be outgrown at peak levels (e.g. maximize)
- Class 3 - any wand with a modest effect that will be kept throughout all character levels (e.g. quicken)
- Class 4 - top-shelf effect that you'd want to use at any character level (e.g. multi-spell, absolute)