Sneak
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Sneak
They're stealthy, man. Super stealthy.
- Sneaks always have the Stealth skill, with a nudge value of +8 added to the normal skill value for their CR.
- Once per encounter, a Sneak may initiate stealth even if they are being observed. This is an immediate action (which can be used as an interrupt) if used outside their turn, or a swift action if used during their turn.
- Sneaks gain +4 to hit and a +1d6 bonus to their damage when they make an attack against a target that is unaware of them, or a target they are flanking. This bonus damage increases by an additional +1d6 per 4 CR's of the Sneak (drop fractions).
- Sneaks add one half their CR (challenge rating) to their initiative modifier, round up.
- Sneaks count as two monsters for xp and loot.
- This monster skulks and creeps, but is even more dangerous because of their sly skill.