Hydrazine

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Description

Name: Hydrazine Instoff

Class: Alchemist 7

Race: Male Human

Height: 5'7"

Weight: 165 lbs

Hair: Unnaturally Bright Red

Eyes: Fluorescent Green

Alignment: CG

Languages: Common, Ancient Lelnian, Latin, Infernal, Celestial, Aquan, Gàbhach, Tengu

XP: 58,139/56,000

Background: Hydrazine Background

Abilities

Ability Score Modifier Damaged Current
Str 10 Mutagen 14 +2
Dex 20 (16 + 2 + 2 magic) +5
Con 11 (13 - 2)
Int 23 (17 + 2 + 4 magic) +6 Mutagen 21 +5
Wis 14 +2
Cha 10

HP: 11 + (4 + 1) + (3 + 1) + (2 + 1) + (1 +1) + (2 + 1) + (4 + 1) + (2 + 1) = 36

Mutagen +17 = 53
Damage:

Initiative: +5

Speed: 30

Defenses

AC: 10 + 6 Armor + 5 Dex + 2 Deflect = 23

Mutagen +2 natural = 25

Touch: 10 + 5 Dex + 2 Deflect = 17

Flat-footed: 10 + 6 Armor + 2 Deflect = 18

Mutagen +2 natural = 20

Saves

Fortitude: 5 + 0 con + 2 magic = 7 (+4 poison)

Mutagen +1 = 8

Reflex: 5 + 5 dex + 2 magic = 12

Mutagen +1 = 13

Will: 2 + 2 wis + 2 magic = 6

Mutagen -1 = 5

Attacks

BAB: +5

CMB: 5 + 5 Dex = +10

CMD: 10 + 5 BAB + 5 Dex = +20

Weapon Attack Bonus Damage Critical Range Ammunition
Bomb +5 +5 dex +1 circumstance +1 feat= +12 4d6+6 - 20
Bomb with +1 sling +5 +5 dex +1 magic = +11 4d6+6 - 30
Dagger +5 melee, +5 +5 dex = +10 ranged 1d4 19-20/x2 10 2
+1 Sling +5 +5 dex +1 magic = +11 1d4+1, 1d6+1 bullet, 1d8+1 dural, 1 groaning, smoke 19-20/x2 50 bullets, 28 dural, 60 groaning, 30 smoke 30 bullets, 10 dural, 5 groaning, 5 smoke
Light Crossbow +5 +5 dex = +10 1d8 19-20/x2 80 30
Mutagen claw (2) +1 frost +7 +2 +1 = +10 1d6+3 +1d6 electric 20

Feats

Trait:

Feat (human bonus): Extra_Discovery - Frost_Bomb

Feat (1st): Point-Blank_Shot

Feat (3rd): Precise_Shot

Feat (5th): Weapon_Focus - thrown bombs

Feat (7th): Extra_Bombs

Class Features

Alchemy

Bomb 4d6+5 Splash (8) DC 18 (lvl + int +2 per day) 14 /day (11 used)

Brew potion

Mutagen

Throw Anything

Tweaking File

Discovery (2nd) Precise_Bombs

Discovery (4th) Explosive_Bomb

Discovery (6th) Breath_Weapon_Bomb

Fetish - Essence of Coercion

Racial Abilities

Bonus Feat

Extra Skill Points

Skills

+4 class +6 int +1 human = 11/level

Skill Total Bonus Ranks Stat Bonus Other
Acrobatics 11 6 5
Appraise 13 4 6 +3 Class
Bluff 0
Climb 0 0
Craft Alchemy 16 7 6 +3 Class
Diplomacy 0
Disable Device 15 7 5 +3 class
Disguise 0
Escape Artist 5 5
Fly 12 4 5 +3 class
Handle Animal 0 0
Heal 7 2 2 +3 Class
Intimidate 0
Knowledge_(Arcana) 16 7 6 +3 class
Knowledge_(Logic) via Reason 16 see Reason skill
Knowledge_(Nature) 16 7 6 +3 class
Linguistics 7 1 6
Perception 12 7 2 +3 Class
Profession_(Gambler) via Reason 15 see Reason skill
Reason 16 7 6 +3 class
Ride 7 2 5
Sense Motive 2 2
Sleigh of Hand 15 7 5 +3 Class
Stealth 5 5
Survival 7 2 2 +3 Class
Swim 0
Use Magical Device 10 7 +3 Class

Items

Clothes - plain clothes - Dress Explorers Outfit

Extract Book with Formulae

+2 Mithral Chain Shirt

+2 Ring of Protection

12 Acid vials

Light Crossbow

30 bolts

2 Daggers

Backpack

Blank Journal, ink, ink pen, charcoal, chalk

Waterskin

1646.3 gp

10 days good rations

Headband of Vast Intelligence +4

Belt of Dexterity +2

Cloak of Resistance +2

Sling +1

Scrolls

  • Darkvision
  • Lesser Restoration

Wand of cure light wounds

+1 Shocking amulet of mighty fists

Formulae

Spells: 1:4+2 2:3+2 3:1+1

Formulae Book

Lvl 1

  1. Bomber's Eye
  2. Cure Light Wounds
  3. Detect Undead
  4. Enlarge Person
  5. Expeditious Retreat
  6. Shield
  7. Targeted Bomb Admixture
  8. True Strike

Lvl 2

  1. Vomit Swarm
  2. Resist Energy
  3. Levitate
  4. Barkskin
  5. See Invisibility

Lvl 3

  1. Displacement

Formulae Prepared

Lvl 1

  • Targeted Bomb Admixture
  • True Strike
  • Enlarge Person
  • Shield
  • Exped. Retreat
  • Detect Undead

Lvl 2

  • Levitate
  • Vomit Swarm
  • Resist Energy
  • Barkskin
  • See Invisibility

Lvl 3

  • Displacement
  • Displacement