20140825
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Tonight in the Windward Marches:
The next morning, the Cannibal Coven re-appears. There are 6 of them again, and none of them are dead anymore.
We talk with Leslie and start to get serious about training her in situation awareness, encounter stances, and hand-to-hand fighting. Skipia starts lining people up to teach Leslie:
- Corvus takes on teaching her to use simple weapons and dodging.
- Hydrazine takes on magical assessment (he thinks she's naturally about 3rd level)
- Edric teaches her "If it's got no skin, it's probably not your friend" and some other alignment detection tips'n'tricks
- Vellum teaches her about situational awareness, threat assessment, and other skills that she may need in her future path
Peremon is unbelievably gifted in handling the ship. The Far Rider shouldn't even be able to go this fast. We are going something like 90 miles per hour! This is faster than he has been driving before, and the ship won't keep this up for too long.
Corvus notices that Sara is looking back over the ship's stern with her spyglass. He talks with her about pursuit and the Captain seems to take Corvus into his confidence:
- Some kind of chase is coming, but that it won't be General Winter coming after us
- That we should keep away from the "Big Dude" in the landau because he "almost broke my arm!"
- Our group should keep sharp and sleep in shifts
Vellum tell the other 4 of us that she has discovered a magically hidden compartment in the door of the Hold. In there is a lantern acting as a FireWall - an anti-scrying magic, probably sealing off the whole hold. Skipia infers that the string of lanterns are a personal FireWall, possibly extending into multiple dimensions or planes.
Peremon kicks the ship up to 95 mph; Vellum advises Leslie to return to the landau. We go on deck to see what is following us. Sara sends Corvus and Hydrazine to help the ship's alchemist. Edric and Skipia ask Sara if there's anything we need to prepare for; she says it's the 3 packets and that they aren't going to be a problem for a day or two.
When Sara takes over, the ship slows a little. The 3 packets eventually become visible and growing. Later, a torpedo boat buzzes us from the front, about 12 ft from our deck, then slews around to come parallel to us. Either Heeber or Jeeber is standing on the ramming prow, casting a jaundiced eye over us as the torpedo drops away from sight.
Lootz
XPs
- Previous XP Total: 80,639