Revision as of 02:59, 16 February 2021 by Reese(talk | contribs)(Text replacement - " <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | Role-Only--Replace-Minion-Power--Concentration" to " <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or...)
Any time the Dire Wolf successfully bites an opponent, they may also make a Maneuver Offense check (1d20 + 10). If the check equals or exceeds the target's Maneuver Defense, the target is dragged to the ground, knocked Prone.
Feast of Guts (Ex)
Any bite attack the Dire Wolf makes against a prone target deals double damage. Critical hits against prone targets deal triple damage (not quadruple).
The Pack Hunts (Ex)
Once per encounter as a swift action, the dire wolf can move up to its speed. This movement provokes as normal.
Dire Wolf
Dire Wolf
Dire Wolves are the prehistoric nightmare version of wolves, which is nearly the same as saying that stadiums are like big couches. Dire Wolves are clever, terrible predators, but also stand nearly twice as tall as their runty modern cousins. These creatures follow the same basic behaviors of regular wolves, but are much more aggressive. Dire wolves often serve giants as hunting companions and vicious guard animals. Some ferocious humanoids and woodsmen use trained dire wolves as mounts. Darker than normal wolves, dire wolves' coats tend toward blacks and deep mottled grays. An adult dire wolf is typically about 9 feet long and weighs roughly 800 pounds.
Combat Tactics
Dire wolves attack in packs, seek out flanks, and try to Hamstring their opponents to use Feast of Guts as much as possible. Dire wolves will often fight in pairs against single targets, even ignoring enemies who are attacking their flanks, knowing that if they take down their first target, the others will fall more easily.
In the company of giants and other humanoids, dire wolves are prized for their tracking abilities.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.