Enormous Scorpion (CR 3)
Initiative
|
5
|
Defense
AC
|
18
|
Man Def
|
17
|
Monster Health
|
51 |
25 |
4
|
Hit Points |
Bloodied |
Hit Dice
|
Saving Throws
|
Fort: |
+6
|
Refl: |
+1
|
Will: |
+1
|
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:
Offense
|
|
|
|
Size: |
Large
|
10 ft. |
10 ft.
|
Space |
Reach
|
To-Hit
|
+6
|
Man Off
|
+5
|
- Maneuver Offense Notes: +2 on Grapples
Standard Attack (Melee):
- 1x Sting +6 (1d10+2/x2)
as piercing (physical, common)
poison (see below)
Full Attack (Melee):
- 1x Sting +6 (1d10+2/x2)
as piercing (physical, common)
poison (see below)
- 2x Claw +6 (1d6/x2)
as slashing (physical, common)
grab
Standard Attack (Ranged):
Siege Damage: Not siege capable
Statistics
Feats:
Special Abilities
Scorpion Venom (Ex)
|
Whenever the scorpion stings a foe, it may inflict a mild poison:
- Scorpion Venom (Injury vector; Poisoned intensity)
- Save: Fort DC 16; Frequency: 1/round for 3 rounds
- Effect: 1d2 STR dilution and 1d8+1 points of poison (physical, uncommon) damage per interval
- Fruition: None
- Fruition Duration: n/a
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Grab (Ex)
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As a free action, whenever a scorpion succeeds in a melee attack with its claws, it may attempt to Grab that target, rolling its Maneuver Offense (1d20+5) against the target's Maneuver Defense.
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Enormous Scorpion
Combat Tactics
Scorpions will attack any creature they see, attempting to charge whenever possible, attempting to sting their prey to immobilize it, and grabbing it to help hold it down if the initial effort at stinging doesn't work.
Out of Combat
Rewards
XP: 800
Treasure: Sellable Goods worth 813 gp.
- Weight: 30 lbs. Volume: 1.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found
|
1 - 10 |
Nothing Found
|
11 - 14 |
1 Languid Remnant (tier 1)
|
15 - 17 |
1 Pale Remnant (tier 2)
|
18 - 19 |
1 Bright Remnant (tier 3)
|
20 |
Roll on Table 2
|
### |
Nothing to see here!
|
### |
Or here. Move along.
|
Table 2: Remnant(s) Found
|
1 - 5 |
3 Languid Remnants (tier 1)
|
6 - 10 |
3 Pale Remnants (tier 2)
|
11 - 14 |
1 Intense Remnant (tier 4)
|
15 - 17 |
1 Blazing Remnant (tier 5)
|
18 - 19 |
1 Vital Remnant (tier 6)
|
20 |
Roll on Table 3
|
### |
Or here. Move along.
|
Table 3: Remnant(s) Found
|
1 - 5 |
3 Bright Remnants (tier 3)
|
6 - 8 |
3 Intense Remnants (tier 4)
|
9 - 11 |
3 Blazing Remnants (tier 5)
|
12 - 14 |
3 Vital Remnants (tier 6)
|
15 - 17 |
1 Prime Remnant (tier 7)
|
18 - 19 |
1 Mythic Remnant (tier 8)
|
20 |
1 Empyrean Remnant (tier 9)
|