Tiny Animated Object (Basic Lore)
Tiny Animated Object (CR 1) |
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Neutral - Tiny - Construct | |
Animated Objects are the 'least' of the constructed wardens that are commonly available, and Tiny Animated Objects are the least among them.
Golems are by far the most famous of the class of devices known as constructed wardens, and the awful flesh golems, terrifying stone golems, and mighty iron golems are justly famous and capable...if about as subtle as a hammer smash to the nose. Astral constructs are the less-well-known but extremely deadly 'best' of the constructed wardens, agile and intelligent and amazing, but they are also very, very, expensive. If you want a constructed warden that isn't a towering and terrifying engine of war, or as expensive as a solid gold statue, what do you do? Animated Objects are the answer. Animated Objects can be made in various fashions, the most common of which is by having a horologist, a magical clockwork maker, build one and animate it for you. Alchemists can also readily empower inanimate matter, and if the whole 'whirring gears and clicks' thing isn't your style, alchemical objects are your best bet. There are also weird hybrids between clockwork and alchemical out there, like the rogue clockwork agents that infest certain parts of the world. Most Animated Objects exist as simple servant objects that will also serve as guardians of a space or person. Many animated objects are quite small, but much larger devices have been built, as large as wagons or even entire animated buildings. Tiny Animated objects can be found as a myriad of objects around the household, or in the ruin, as circumstances dictate. Large spoons, mallets, and other tools are common, as are animated books, and even (for alchemical versions) animated shirts and hats. A more eerie possibility are animated toys, which even serve double duty as playmates and guardians. |