Bladed Terror Trap

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{{Trap

| CR=9

| Min-CR = 1 | Max-CR = 40


| Complication-1 = | Complication-2 =


| Image = Stabbing Trap-1.png | Image-Caption =


| Keyword-1 = | Keyword-2 = | Keyword-3 =


| Description = A Bladed Terror Trap is a sort of animated trap that almost seems alive, there is so much effort placed into its construction. It is not quite as mobile as a Golem or an Animated Object, but its close. This horrible monstrosity consists of dozens of 25-foot-long, bladed tentacles or legs attached to the ceiling, wall, floor, or other surface of the room, which stab out at nearby enemies with a malicious awareness. Obviously, the ceiling must be fairly low for this trap to work well, although GM's may deploy this trap so that the stabbers emerge fromm a wall, ceiling, or, honestly, and solid surace they are able to clearly define for their players.

This sort of highly-magical animated trap is often used by foes with a high degree of magical aptitude, and/or with some connection to arcane or even divine power as part of their background. Or, maybe, a group of bandits just stole it. Whatever story fits the setting the GM is weaving totally works!

| Origin-Space-Description = A Stabbing Trap usually has a control console installed on a wall or pedestal within the room where the trap is active. this is obvious and fixed, unless there is some complication to the trap which makes it less obvious. The controls are complex, often being a myriad of levers and/or buttons of normal or unsettling design, which, as usual for a trap, requires some degree of skill to work out while under duress...like the trap trying to stab you to death.

| Triggering-Sense = Lifesense

| Triggering-Sense-Range = 50

| Nudge-Passive-Perception =

| Nudge-Stealth-Value = +3

| Nudge-Initiative =

| Trap-Complexity = Tricky



| Default-Attack-Name = Stab In The Dark

| Default-Attack-Type = Su

| Default-Attack-Friend-or-Foe = Y

| Default-Attack-Description = At the end of any round in which the Bladed Terror trap has taken no Sunder or Disarm damage, it performs a 'Stab in the Dark' attack on all enemy creatures within 50 feet of its origin space. It performs a to-hit roll (+3) versus each creature's Armor Class. No creature within this trap's reach ever benefits from Cover, as the trap is assumed to be designed such that it has clear reach to all squares. If it hits, the creature suffers 1d4 points of (undefined damage type)