Level 0 Cleric Spells
Level 0 cleric spells are also referred to as "Orisons".
Level 1 Cleric Spells
Level 2 Cleric Spells
Name
|
School
|
Cast Time
|
Description
|
Aboleth's Lung
|
Transmutation
|
Std
|
Targets are suddenly unable to breathe air, but can breathe underwater.
|
Admonishing Ray
|
Evocation
|
Std
|
You fire one or more Securing force rays.
|
Air Step
|
Transmutation
|
Std
|
Tread on air, with limitations.
|
Burst of Radiance
|
Illusion
|
Std
|
Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
|
Compassionate Ally
|
Enchantment
|
Std
|
Target is compelled to help injured ally or suffer the Antagonized condition.
|
Cure Moderate Wounds
|
Conjuration
|
Std
|
Cures 4d8 damage +1/lvl (max. +20).
|
Divine Trident
|
Evocation
|
Std
|
Holy power strikes up to three foes in a cone next to your space.
|
Effortless Armor
|
Transmutation
|
Std
|
Armor you wear no longer slows your speed.
|
Endure Elements, Communal
|
Abjuration
|
Std
|
As Endure Elements (Cleric Spell), but you may protect several creatures you touch.
|
Gentle Repose
|
Necromancy
|
Std
|
Preserves one corpse.
|
Grace
|
Abjuration
|
Immediate
|
Movement doesn't provoke attacks of opportunity.
|
Heroic Fortune
|
Evocation
|
Std
|
The target gains 1 temporary Action Point.
|
Hold Person
|
Enchantment
|
Std
|
Paralyzes one humanoid creature for a brief time.
|
Inflict Moderate Wounds
|
Necromancy
|
Std
|
Melee touch attack, 4d8 damage +1/lvl (max +20).
|
Life Pact
|
Necromancy
|
Std
|
Affected creatures automatically donate hp to stabilize fallen ally.
|
Make Whole
|
Transmutation
|
Std
|
Repairs a damaged or broken magic item or construct.
|
Marching Chant
|
Transmutation
|
Std
|
Allies can hustle without penalty.
|
Pilfering Hand of the Magus
|
Evocation
|
Std
|
You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
|
Reinforce Armaments, Communal
|
Transmutation
|
Std
|
As Reinforce Armaments (Cleric Spell), but you may affect multiple targets.
|
Resist Energy
|
Abjuration
|
Std
|
Provides a scaling resistance to one Common energy type.
|
Restoration, Lesser
|
Conjuration
|
Immediate
|
Removes a weak status condition.
|
Shatter
|
Abjuration
|
Std
|
Sonic vibration damages objects or a enemy creatures.
|
Spell Gauge
|
Universal
|
Std
|
You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
|
Spiritual Weapon
|
Evocation
|
Std
|
Magic weapon attacks on its own.
|
Summon Monster II
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Touch of Mercy
|
Enchantment
|
Std
|
The target creature gains the Secured condition.
|
Tremor Blast
|
Transmutation
|
Std
|
You create a minor earthquake that can inflict bludgeoning damage and Quelled.
|
Water Walk
|
Transmutation
|
Std
|
Subject treads on water as if solid.
|
Level 3 Cleric Spells
Name
|
School
|
Cast Time
|
Description
|
Accept Affliction
|
Conjuration
|
Std
|
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
|
Agonizing Rebuke
|
Illusion
|
Std
|
Cause rapturous distress and pain to a target if it attacks you.
|
Barrow Haze
|
Necromancy
|
Std
|
Fog obscures vision and inflicts negative energy.
|
Bestow Curse
|
Enchantment
|
Immediate
|
Immediately inflict Cursed or Jinxed on a creature within your melee reach.
|
Blindness/Deafness
|
Necromancy
|
Std
|
Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
|
Blot
|
Illusion
|
Std
|
Ruins writings and wipes creatures out of existence.
|
Chain of Perdition
|
Enchantment
|
Std
|
Creates a floating chain of force that damages your foes most terribly.
|
Continual Flame
|
Evocation
|
Std
|
Makes a permanent, heatless light.
|
Create Food and Water
|
Conjuration
|
Ritual
|
Feeds the hungry
|
Cure Serious Wounds
|
Conjuration
|
Std
|
Cures 6d8 damage + 1/lvl (max +30).
|
Daylight
|
Evocation
|
Std
|
60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
|
Dispel Magic
|
Abjuration
|
Std
|
Cancels one magical spell or effect
|
Final Sacrifice
|
Evocation
|
Std
|
You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
|
Glyph of Warding
|
Abjuration
|
Ritual
|
Inscription harms those who trigger it.
|
Guiding Star
|
Universal
|
Ritual
|
Know where you cast this spell.
|
Inflict Serious Wounds
|
Necromancy
|
Std
|
Touch attack, 6d8 damage +1/lvl (max +30).
|
Invisibility Purge
|
Evocation
|
Std
|
Dispels invisibility within 5 ft./lvl.
|
Nap Stack
|
Necromancy
|
Ritual
|
Subjects only need 2 hours for a night's sleep.
|
Prayer
|
Enchantment
|
Std
|
Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage.
|
Protection from Energy
|
Enchantment
|
Std
|
Grants 3 temp hit points/lvl, only against one kind of common energy.
|
Remove Curse
|
Abjuration
|
Std
|
Frees object or person from curse.
|
Remove Disease
|
Conjuration
|
Std
|
Attempts to remove a disease from the target.
|
Resist Energy, Communal
|
Abjuration
|
Std
|
This spell functions like Resist Energy (Cleric Spell), except you can protect several creatures.
|
Resist Uncommon Energy
|
Abjuration
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
|
Severed Fate
|
Enchantment
|
Std
|
Remove an action point from a monster with a role.
|
Sky Swim
|
Transmutation
|
Std
|
This spell grants the target the ability to swim through the air.
|
Speak with Dead
|
Necromancy
|
Ritual
|
Corpse answers one questions.
|
Summon Monster III
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Trial of Fire and Acid
|
Transmutation
|
Std
|
The target creatures suffer damage and the Singed condition.
|
Unravel Destiny
|
Universal
|
Std
|
A target suffers if it has Action Points.
|
Water Breathing
|
Transmutation
|
Std
|
Subjects can breathe underwater.
|
Water Walk, Communal
|
Transmutation
|
Std
|
As Water Walk (Cleric Spell), but you may affect multiple creatures.
|
Wind Wall
|
Abjuration
|
Std
|
Deflects arrows, smaller creatures, and gases.
|
Level 4 Cleric Spells
Name
|
School
|
Cast Time
|
Description
|
Air Walk
|
Transmutation
|
Std
|
Subject treads on air as if solid (climb or descend at 45-degree angle).
|
Battle Trance
|
Enchantment
|
Std
|
Targets gain bonus damage to attacks while under the effects of the spell.
|
Chaos Hammer
|
Evocation
|
Std
|
Divine weapon attacks on its own.
|
Cure Critical Wounds
|
Conjuration
|
Std
|
Cures 8d8 damage + 2/lvl (max +40).
|
Dimensional Anchor
|
Abjuration
|
Std
|
Bars extradimensional movement.
|
Dismissal
|
Enchantment
|
Std
|
Your scorn hurts. Make a ray attack with dire consequences.
|
Divine Power
|
Evocation
|
Std
|
Targets gain attack bonuses, temporary hit points, and a bonus attack action during a full attack.
|
Freedom of Movement
|
Abjuration
|
Std
|
Subject moves, despite impediments to restrict movement.
|
Inflict Critical Wounds
|
Necromancy
|
Std
|
Touch deals 8d8 damage +2/lvl (max +40).
|
Make Whole, Greater
|
Transmutation
|
Std
|
This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
|
Master's Escape
|
Conjuration
|
Immediate
|
Switch places with one summoned creature you control.
|
Neutralize Poison
|
Conjuration
|
Std
|
Immunizes subject against poison, or detoxifies poison in or on subject.
|
Persistent Vigor
|
Transmutation
|
Std
|
Gain fast healing, and become much harder to affect with diseases or poisons.
|
Planar Adaptation
|
Transmutation
|
Std
|
Resist harmful effects of environmental damage of another plane.
|
Protection from Energy, Communal
|
Abjuration
|
Std
|
As Protection from Energy (Cleric Spell), but you may affect several creatures.
|
Rest Eternal
|
Necromancy
|
Ritual
|
Dead or undead creature cannot be revived.
|
Restoration
|
Conjuration
|
Std
|
Removes a weak or moderate status condition.
|
Ride the Waves
|
Transmutation
|
Std
|
Target can breathe water and swim.
|
Sending
|
Evocation
|
Std
|
Delivers short message anywhere, instantly.
|
Shadow Barbs
|
Illusion
|
Std
|
When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
|
Summon Monster IV
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Level 5 Cleric Spells
Name
|
School
|
Cast Time
|
Description
|
Air Walk, Communal
|
Transmutation
|
Std
|
As Air Walk (Cleric Spell), but you may affect multiple creatures.
|
Astral Projection, Lesser
|
Necromancy
|
Std
|
Limited astral travel.
|
Boneshatter
|
Transmutation
|
Std
|
A crackling ray deals heavy damage and inflicts wobbly.
|
Breath of Life
|
Conjuration
|
Std
|
Cures damage and may restore life to recently slain creatures.
|
Caustic Blood
|
Transmutation
|
Std
|
You imbue your blood with corrosive acid.
|
Command, Greater
|
Enchantment
|
Std
|
As Command (Cleric Spell), but affects several creatures.
|
Cure Light Wounds, Mass
|
Conjuration
|
Std
|
Cures 1d8 damage + 1/lvl, maximum +15.
|
Daywalker
|
Necromancy
|
Std
|
Turns an ally into a pseudo-undead, with potent benefits.
|
Flame Strike
|
Evocation
|
Std
|
Smites foes with divine fire.
|
Forbid Action, Greater
|
Enchantment
|
Std
|
This spell functions as Forbid Action (Cleric Spell), except several creatures may be affected.
|
Heroic Fortune, Mass
|
Evocation
|
Std
|
Multiple targets receive an Action Point.
|
Holy Ice
|
Transmutation
|
Std
|
Create pillars...of Holy Water!
|
Hymn of Mercy
|
Enchantment
|
Std
|
The target creatures gain the Secured condition.
|
Inflict Light Wounds, Mass
|
Necromancy
|
Std
|
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +15) to nearby living enemies.
|
Life Bubble
|
Abjuration
|
Std
|
Protects creatures from some types of sustained environmental effects.
|
Pillar of Stone
|
Conjuration
|
Std
|
Creates durable stone pillars.
|
Plane Shift
|
Conjuration
|
Ritual
|
You and your allies can travel to another plane.
|
Raise Dead
|
Conjuration
|
Ritual
|
Restores life to subject who died as long as one day/lvl ago.
|
Reprobation
|
Transmutation
|
Std
|
Marked target is shunned.
|
Resist Rare Energy
|
Abjuration
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Rare energy type.
|
Righteous Might
|
Transmutation
|
Std
|
Your or allies size increases.
|
Serenity
|
Enchantment
|
Std
|
Peaceful feelings harm those attempting violence.
|
Summon Monster V
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
True Seeing
|
Universal
|
Std
|
Lets you see things as they really are.
|
Unholy Ice
|
Transmutation
|
Std
|
Create pillars...of Holy Water!
|
Wall of Blindness
|
Illusion
|
Std
|
Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
|
Level 6 Cleric Spells
Name
|
School
|
Cast Time
|
Description
|
Banishment
|
Abjuration
|
Std
|
Your scorn hurts. Make several ray attacks with dire consequences.
|
Blade Barrier
|
Evocation
|
Std
|
Wall of blades deals Force damage.
|
Chains of Light
|
Conjuration
|
Std
|
Target is held immobile by glowing golden chains composed of pure light.
|
Cold Ice Strike
|
Abjuration
|
Std
|
Blast of ice slivers deals cold damage and slows.
|
Cure Moderate Wounds, Mass
|
Conjuration
|
Std
|
Cures 3d8 damage + 1/lvl, maximum +20.
|
Dispel Magic, Greater
|
Abjuration
|
Std
|
Cancels multiple magical spells or effects
|
Dust Form
|
Transmutation
|
Std
|
You become an incorporeal creature of dust for a short period of time.
|
Elemental Assessor
|
Transmutation
|
Std
|
Elemental ray transforms parts of the victim into a damaging canker.
|
Glyph of Warding, Greater
|
Abjuration
|
Ritual
|
Enhanced Glyph of Warding (Cleric Spell).
|
Harm
|
Necromancy
|
Std
|
Inflict massive negative energy damage on a target.
|
Heal
|
Conjuration
|
Std
|
Cures 10 points/lvl damage, all diseases and mental conditions.
|
Hellfire Ray
|
Evocation
|
Std
|
A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
|
Heroes' Feast
|
Conjuration
|
Ritual
|
Food for several creatures, cures, and grants combat bonuses.
|
Inflict Moderate Wounds, Mass
|
Necromancy
|
Std
|
Negative energy spreads out in all directions from the point of origin, dealing 3d8 damage +1/lvl (max +20) to creatures you choose.
|
Music of the Spheres
|
Conjuration
|
Std
|
Grant Fast Healing, ER, and a bonus to saves to targets.
|
Oasis
|
Transmutation
|
Std
|
Create a comfortable and secured place in the wilderness.
|
Plague Storm
|
Necromancy
|
Std
|
Cloud inflicts Necrotic damage
|
Planar Adaptation, Mass
|
Transmutation
|
Std
|
This spell functions like Planar Adaptation (Cleric Spell), except affecting multiple targets.
|
Summon Monster VI
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Undeath to Death
|
Necromancy
|
Std
|
Inflicts heavy light (energy, uncommon) damage to the unliving in your sight.
|
Word of Recall
|
Conjuration
|
Ritual
|
Teleports you back to designated place.
|
Level 7 Cleric Spells
Name
|
School
|
Cast Time
|
Description
|
Archon's Trumpet
|
Enchantment
|
Std
|
Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
|
Bestow Curse, Greater
|
Enchantment
|
Std
|
Inflicts Cursed or Hexed upon multiple creatures you choose.
|
Blasphemy
|
Evocation
|
Std
|
Slanders or Disgraces your target.
|
Constricting Coils
|
Conjuration
|
Std
|
Eldritch muscular coils deal crushing damage to the target while holding it still.
|
Create Demiplane, Lesser
|
Conjuration
|
Ritual
|
Create your own Demiplane, nice and cozy.
|
Cure Serious Wounds, Mass
|
Conjuration
|
Std
|
Cures 5d8 damage + 1/lvl, maximum +30.
|
Ethereal Jaunt
|
Transmutation
|
Std
|
You become ethereal until your next combat ends.
|
Holy Word
|
Enchantment
|
Std
|
Ray which deals massive holy damage with no saving throw allowed.
|
Inflict Serious Wounds, Mass
|
Necromancy
|
Std
|
Deal negative energy to targets you choose, 3d8 damage +1/lvl (max +35).
|
Planar Refuge
|
Conjuration
|
Std
|
Enforces the rules of the Material Plane on other planes of existence.
|
Refuge
|
Conjuration
|
Std
|
Alters item to transport its possessor to a safe place.
|
Regenerate
|
Conjuration
|
Ritual
|
Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
|
Resist All Energy
|
Abjuration
|
Std
|
Ignores a scaling number of points of damage per attack from All energy types.
|
Restoration, Greater
|
Conjuration
|
Std
|
Ends all status conditions on the target.
|
Resurrection
|
Conjuration
|
Ritual
|
Fully restore dead subject.
|
Summon Monster VII
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Vision of Doom
|
Illusion
|
Std
|
Sends vision dealing heavy psychic damage and fatigue.
|
Level 8 Cleric Spells
Level 9 Cleric Spells
Name
|
School
|
Cast Time
|
Description
|
Astral Projection
|
Necromancy
|
Ritual
|
Projects you and others onto Astral Plane.
|
Canopic Conversion
|
Necromancy
|
Std
|
Turns your allies into pseudo-undead, with potent benefits.
|
Create Demiplane, Greater
|
Conjuration
|
Ritual
|
As Create Demiplane (Cleric Spell), but much larger.
|
Deadly Juxtaposition
|
Conjuration
|
Std
|
You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
|
Energy Drain
|
Necromancy
|
Std
|
Subject gains 2d4 points of Essence Omission and is at risk of a synergy.
|
Etherealness
|
Transmutation
|
Std
|
Travel to an Ethereal Plane with companions.
|
Gate
|
Conjuration
|
Std
|
Connects two planes for travel by any creatures, in either direction.
|
Heal, Mass
|
Conjuration
|
Std
|
As Heal (Cleric Spell), but affects multiple creatures you choose.
|
Implosion
|
Necromancy
|
Std
|
Inflict massive negative energy damage on multiple targets.
|
Miracle
|
Evocation
|
Std
|
Requests a deity's intercession.
|
Overwhelming Presence
|
Enchantment
|
Std
|
Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
|
Polar Midnight
|
Transmutation
|
Std
|
Polar cold immobilizes and deals damage.
|
Soul Bind
|
Necromancy
|
Std
|
Bind your enemies and allies together, granting bonus AC and damage.
|
Spear of Purity
|
Evocation
|
Std
|
Spears of holy energy blast your foes.
|
Summon Monster IX
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
True Resurrection
|
Conjuration
|
Ritual
|
As Resurrection (Cleric Spell), plus remains aren't needed.
|
Winds of Vengeance
|
Evocation
|
Std
|
Gives you the ability to fly and attack with wind.
|