Guard Drake
Guard Drake (CR 2)
Neutral - Small - Magical Beast |
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Lore: | Know (Arcana) | ||
4 | 19 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
15 | +5 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
- Walk 30 ft.
- Lesser Swim 20 ft.
Defense
AC |
Man Def |
Monster Health | ||
41 | 20 | 3 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +5 |
Refl: | +5 |
Will: | +0 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Crushing Bite +4 (1d10/x2)
as crushing (physical, common)
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
16 |
STR |
15 |
DEX |
18 |
CON |
3 |
INT |
12 |
WIS |
12 |
CHA |
Skills:
- Movement: 4 (+4 when swimming)
- Perception: 5
- Stealth: 4
- All other skills: 0 (no ranks)
Special Abilities
Pack Ferocity (Ex) Free Action, After Bite, with conditions |
If a Guard Drake hits with a bite attack while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it +1d4 points of precision crushing (physical, common) damage. This bonus does not stack with itself, regardless of how many allies are within range. |
Warning Whistle (Ex) Move Action |
In combat, as a move action, a Guard Drake can give off a loud whistling hiss to alert its allies that it is in a fight. All creatures within 100 feet of the Guard Drake gain a +10 on perception checks to notice the drake is in a combat, and those within 100 feet do not take range penalties on the check. |
Guard Drake
Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.
Drakes are often captured by Rangers and sold as guards or pets. They are alien and extremely ferocious, especially in packs. There is nothing 'cuddly' or 'cute' about a guard drake.
Drakes make loud shrill hisses when angered or frightened that are easily as loud and distinctive as a dog's bark.
Combat Tactics
Guard Drakes have average senses at best and despite their small size, are not exceptionally stealthy. What makes guard drakes good as guards is the fact that they are vicious and fearless combatants and their Warning Whistle ability. If you cannot keep them quiet, Guard Drakes make it nearly impossible to attack with surprise.
Out of Combat
Guard Drakes are very common, both in the wild and as 'domesticated' monstrous beasts in dungeons and lairs of other monsters. Guard Drakes, thanks to their loud warning whistles, make extremely good home invasion counters, along with shriekers. This trait is shared with many of their larger and far more dangerous Drake cousins, making Drakes almost as common as Dire Bears in the camps of the monstrous.
Rewards
XP: 600
Treasure: Sellable Goods worth 500 gp.
- Weight: 20 lbs. Volume: 0.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
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1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |