Gata

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Gata

Run! Pounce! Feel the sun!


Origins

Of all the intelligent races, there are several that are aligned with animal spirits. The story of their origin is vague, but no matter where you go, the same general outline is agreed upon. That outline goes something like this:

In the Dawn Times, there were several civilized intelligent races. Who was the First Race is a matter of debate, but there is no doubt that there were Elves, Dwarves, and Humans very early, followed closely by Gnomes and Halflings. For a very long time, these were the dominant races.

After the Dawn Times but still very long ago, there were many animal Gods who wished to also have a race of intelligent creatures to worship them. As a result, there came to be hundreds of intelligent races, many of them aligned with animal spirits. This was a period of great strife and chaos as all the multitude of races strove among themselves.

Eventually, the Gods decided there would be a great contest, and from the hundreds of intelligent animal races there would be chosen five, to match the number of the First Races. The details of the contest can be found in thousands of myths all over the world, but in the end, exactly five animal races were imbued with the Spark of Civilization.

Those five races exist to this day. The races that lost the contest were understandably bitter, as they were relegated to a lesser role. Some races, like the centaurs, moldered away into decline. Other races embraced their bestial natures with pride, like the gnolls.

One of five races that won the contest is the Gata.

Gata are a rare race even though they bear the Spark, and are somewhat more common in less civilized areas. Unlike many of the animal totem races, Gata do not integrate into larger societies in a graceful fashion, and they prefer to live in their own enclaves and villages, if possible.

Gata are a compact, muscular people, with taut bodies that are extremely athletic and flexible on top of being ferociously powerful. Gata are not bulky, but they are not lithe, either. Their muscles are powerful and well defined, but at the same time their skeletons are loosely joined and flexibly jointed. The result is a range and dynamism of motion that is astonishing even to other powerfully athletic races such as Arborians or Half-Orcs.

Gata have very animalistic faces, with pronounced feline features. Unlike other animal totem races, Gata faces are not very expressive, as they lack many of the facial muscles that would let them make many expressions. As a result, Gata have difficulties with social interactions among non-Gata. This is not to say that Gata are stone-faced! A Gata's ears replace many of the functions facial muscles take, and once you are used to a Gata's expressions, they easily make their point with others.

Culture

Gata have a social structure which is strongly tied to family. Gata organize themselves into large prides consisting of male-female pairs. There is an Alpha couple who are the nominal leaders of a given pride, but each couple is ranked within the pride according to a complex and fluid system of status and prestige that is close to impenetrable by non-Gata. This is made much more complicated by the fact that the couples in a pride are not static: Couples break up and reform fairly frequently, as all the Gata jockey about for social position.

Children are raised communally and will almost always stay with their father if and when the couple that bore them breaks up. Unlike most cultures that practice marriage, there is no trauma or stigma associated with this, and the biological mother is rarely if ever removed from a child's life.

Single Gata are outside the social structure of Gata life, and have no say in the affairs of the pride. As such, single Gata without children are free to roam as they wish, and adventurers are almost always drawn from this pool of Gata. Once a Gata is drawn into a pride structure and integrated into a couple, they rarely if ever venture away from their pride again.


Growing Up Gata

Gata have children in the usual humanoid fashion, a couple mates and a child arises. Female Gata are powerful physically but a pregnancy certainly impairs her ability to work in society. As a result, the pride acts communally to support female Gata, up to and including the most essential of childbearing activities such as nursing. As a result, Gata children have very little attachment to their birth mother compared to most races.

Gata have a childhood, adulthood, seniority and dotage very much as humans do, and live the same length of time as a human. Gata, due to their communal upbringing, mature physically and mentally a bit more quickly than humans, and as a result will set out adventuring a few years earlier. Gata almost always teach their kits within the pride, only sending a child out for tutoring if there are skills or abilities the child wishes to learn that the pride does not already possess.


Economy

Gata are not tightly integrated into the economic activities of their neighbors, but they tend to have a larger impact than you would expect because Gata have one singular talent. Gata are good at animal husbandry. Why this is so is uncertain. You would not expect a race of catfolk to be good at herding, but they certainly are. Gata raise animals the way Dwarves dig: Easily and naturally.

As a result, Gata make a major impact selling animals for food, selling milk and cheese, and selling animals as draft beasts and pets. In general, if there is a domesticated animal, Gata had something to do with it. They are fantastic herders and breeders. Gata often rent the use of lands to raise animals on, and amazingly enough, Gata love pets. Gata love snakes, hamsters, gerbils, chinchillas, and all manner of small adorable lizards and such.

Gata do not like dogs.

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 4 ft. 9 in. +2d8 in. (4 ft. 11 in. - 6 ft. 1 in.) 150 lbs. +(2d8×7 lbs.) (164 - 262 lbs.)
Female 4 ft. 9 in. +2d6 in. (4 ft. 11 in. - 5 ft. 9 in.) 120 lbs. +(2d8×7 lbs.) (134 - 232 lbs.)


Starting Ages

Adulthood Intuitive Self-Taught Trained
15 years +1d6 years (16 - 21 years) +2d6 years (17 - 27 years) +3d6 years (18 - 33 years)


PC's

Gata have no class or alignment restrictions.


Standard Racial Traits

All Gata have the following Standard Racial Advantages:

  • Attributes: Gata may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Gata are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Gata have the Humanoid type, with the Gata subtype.
  • Base Speed: Gata have a base speed of 30 feet.
  • Languages: Gata begin play speaking Common and Gnoll. Gata with high Intelligence scores can choose from the following: Boggard, Giant, Gnome, Goblin, Myerl, Orc, Jeen, and Undercommon. See the Languages skill page for more information about these languages.
  • Low-Light Vision (Ex): Gata can see twice as far as humans in conditions of dim light.
  • Keen Hearing (Ex): Gata have Keen Hearing, allowing them to locate the square of nearby creatures by sound alone, though such creatures still have concealment (50% miss chance).


Major Racial Traits

Choose one of the following Major Racial Traits:

  • Got the Crazies (Su): Once per day as a swift action, a Gata with this racial trait gains a bonus action point usable before the end of the encounter. This action point may not be used in the same round as the Gata's normal action point.
  • Catlike Reflexes (Ex): Gata with this racial trait gain a +1 racial bonus to DEX. This bonus may be applied to her DEX even if she has already added a racial ability score modifier to DEX, though her total modified DEX cannot exceed 20.
  • Predator's Leap (Su): A Gata with this racial trait gains Acrobatics as a class skill and may add half his character level as a racial bonus to Acrobatics checks. Furthermore, the Gata is always treated as having a running start for jump checks.
  • Effortless Strength (Ex): A Gata with this racial trait can wield massive weapons with only a 16 strength and they gain an Exotic Weapon Proficiency feat as a bonus feat.
  • Well-Groomed (Su): A Gata with this racial trait increases the save DC of any spell from the Enchantment school that he casts by a +1 racial bonus. This racial bonus improves to +2 at level 10, and to +3 at level 25.


Minor Racial Traits

Choose one of the following Minor Racial Traits:

  • Nine Lives (Su): Once per day as an immediate action, when hit by a melee attack, a Gata with this racial trait can force the opponent who made the attack to reroll it with a –4 penalty. The opponent must take the result of the second attack roll.
  • Burst of Speed (Ex): Gata with this racial trait gain a 10-foot racial bonus to their base land speed when using the charge, run, or withdraw actions
  • Accomplished Climber (Ex): Gata with this racial trait gain a +2 racial bonus to Climb checks. This bonus increases to +4 if they have 10 or more ranks in the skill, +6 if they have 20 or more ranks in the skill, and +8 if they have 30 or more ranks in the skill. Climb becomes a class skill if it is not already.
  • Lands On His Feet (Ex): Gata with this racial trait handle controlled falls better than other races. If a Gata makes a successful acrobatics check to reduce falling damage (DC 15), they take no falling damage from the first 20 feet, non-lethal damage from the next 20 feet. Furthermore, if they take less than 20 points of lethal damage from a fall, even a non-controlled fall, they do not automatically fall prone. See the rules for Falling for details.
  • Fast Reactions (Ex): A Gata with this racial trait gains a +1 racial bonus to reflex saves. This racial bonus improves to +2 at 20th level.