Aranea

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Aranea (CR 12)

Ages ago, Aranea's were a species of intelligent shapeshifting spiders, raised up by a group of deities as worshipers. Over aeons of time, many such races came to be, until the God's decreed a Great Contest, to see which races would be Civilized, and which would not.

The Aranea were one of the many, many losers of that contest.

Bereft of their Gods, the Aranea have slowly degenerated over the passing millenia, until they are little more than beasts in the wilderness, with an uncanny intelligence and supernatural ability to take the shape of a humanoid. Every aranea has a humanoid form, each one as unique as a human's face.

Sadly, aranea's have lost much of their limpid, soulful selves in the process of devolution, and aranea's today are little more than monsters, practicing robbery, mayhem, extortion, and even casual murder. Aranea's can be a plague to a small settlement, and once a nest of aranea's have begun their depradations upon a settlement, the only way to solve it is to burn them out, root and branch, before they can kill or corrupt every member of a local community.


GENERAL

CR 12 Hit Dice 17

XP 19,200

<alignment> <size> <racial keyword>

Init +5; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +18


DEFENSE

AC 32, touch 20, flat-footed 27 (+7 armor, +5 dex, +5 natural, +5 deflection)

hp 249

Fort +15, Ref +12, Will +12 <swap as needed; only one strong save>

Aura: -

SR: - <22, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +18 (2d8+7/19-20x2)

or: Single Melee Bite +18 (2d8+13/x2)

Full Melee 3x <melee weapon> +18 (2d8+7/19-20x2)

or: Full Melee Bite +18 (2d8+13/x2), 2x Claws +18 (2d6+4/x2)

Ranged <optional ranged attack> +18 (2d8+7/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +12; CMB +19; CMD 28

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 21>

<special attack damage (standard action): 6d6+1>

<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+1>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 8,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>