Drow Strategist
Drow Strategist (CR 14) (Leader Role)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
General
CR 14 Hit Dice 20
XP 76,800
LE, medium, Fey
Init +6; Senses Superior Darkvision 120 ft, Perception +25
Defense
AC 36, touch 21, flat-footed 32 (+9 armor, +4 dex, +6 natural, +7 deflection)
hp 630
Fort +13, Ref +15, Will +17
Aura Commanding Presence
SR -
Special Defenses -
Immunities -
Weaknesses Vulnerability to Cold Iron
Offense
Speed 40 ft., Climb 40 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Leader's Baton +20 (2d8+10/19-20x2) + Bull Rush
Full Melee 3x Leader's Baton +20 (2d8+10/19-20x2) + Bull Rush
Ranged None, but see Darkfire and Terrible Remorse
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
Statistics
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +14; CMB +23; CMD 31
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
Special Abilities
<special abilities should have a save DC 22>
<special attack damage (standard action): 7d6+1>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+3>
- <ability name>
<ability description>
- <ability name>
<ability description>
Treasure
sell value of approximately 13,750 gp
Combat Tactics
<describe typical actions taken during combat here>