Paladin Spells
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1st Level Paladin Spells
Spell Name | School | Spell Level | Components | Description |
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Animal Purpose Training | Paladin 1 | Animal gains a new general purpose. | ||
Aspect of the Nightingale | Paladin 1 | You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. | ||
Bed of Iron | Paladin 1 | The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. | ||
Bless | Paladin 1 | Allies gain +1 on attack rolls and saves against fear. | ||
Bless Water | Paladin 1 | M | Makes holy water. | |
Bless Weapon | Paladin 1 | Weapon strikes true against evil foes. | ||
Blessed Fist | Paladin 1 | Target doesn't provoke attacks of opportunity with unarmed strikes. | ||
Blessing of the Watch | Paladin 1 | As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. | ||
Bowstaff | Paladin 1 | A shortbow may double as a club, or a longbow as a quarterstaff. | ||
Challenge Evil | Paladin 1 | Sickens creature if it refuses to fight you. | ||
Compel Hostility | Paladin 1 | Compels opponents to attack you instead of your allies. | ||
Create Water | Paladin 1 | Creates 2 gallons/level of pure water. | ||
Cure Light Wounds | Paladin 1 | Cures 1d8 damage + 1/level (max +5). | ||
Deadeye's Arrow | Paladin 1 | You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. | ||
Detect Charm | Paladin 1 | As detect magic, except vs. charms, compulsions, and possession auras. | ||
Detect Poison | Paladin 1 | Detects poison in one creature or small object. | ||
Detect the Faithful | Paladin 1 | You can detect other worshipers of your deity. | ||
Detect Undead | Paladin 1 | Reveals undead within 60 ft. | ||
Diagnose Disease | Paladin 1 | Detect and identify diseases. | ||
Divine Favor | Paladin 1 | You gain +1 per three levels on attack and damage rolls. | ||
Emblazon Crest | Paladin 1 | This spell ensures the subject touched is always able to display her proper crest and coat of arms. | ||
Empower Holy Water | Paladin 1 | You empower a vial of holy water to deal additional damage to undead creatures. | ||
Endure Elements | Paladin 1 | Exist comfortably in hot or cold regions. | ||
Enhance Water | Paladin 1 | Transform water into an alcoholic beverage, typically ale, beer, mead, or wine. | ||
Firebelly | Paladin 1 | A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). | ||
Ghostbane Dirge | Paladin 1 | Incorporeal creature takes half damage from nonmagical weapons. | ||
Grace | Paladin 1 | Movement doesn't provoke attacks of opportunity. | ||
Haze of Dreams | Paladin 1 | A target moves at 1/2 its normal speed (round down to the next 5-foot increment). | ||
Hero's Defiance | Paladin 1 | Allows the use of lay on hands while falling unconscious. | ||
Honeyed Tongue | Paladin 1 | Roll 2 dice when using Diplomacy, take higher roll. | ||
Horn of Pursuit | Paladin 1 | Create three notes heard miles away. | ||
Ironbeard | Paladin 1 | Target gains a beard of cold iron that increases AC and can be used to attack enemies. | ||
Keep Watch | Paladin 1 | Enable the subjects to stand watch or keep vigil throughout the night without any ill effects. | ||
Knight's Calling | Paladin 1 | Forces target to move toward you and fight you. | ||
Know the Enemy | Paladin 1 | Gain +10 on a monster Knowledge check. | ||
Liberating Command | Paladin 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | ||
Linebreaker | Paladin 1 | Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. | ||
Litany of Sloth | Paladin 1 | Single target cannot make attacks of opportunity for 1 round. | ||
Longshot | Paladin 1 | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | ||
Magic Weapon | Paladin 1 | Weapon gains +1 bonus. | ||
Protection from Chaos/Evil | Paladin 1 | +2 to AC and saves, plus additional protection against selected alignment. | ||
Rally Point | Paladin 1 | Square gives good creatures bonuses. | ||
Read Magic | Paladin 1 | Read scrolls and spellbooks. | ||
Resistance | Paladin 1 | Subject gains +1 on saving throws. | ||
Restoration, Lesser | Paladin 1 | Dispels magical ability penalty or repairs 1d4 ability damage. | ||
Sanctify Corpse | Paladin 1 | Prevent a corpse from becoming an undead. | ||
Shield of Fortification | Paladin 1 | Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. | ||
Stunning Barrier | Paladin 1 | Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. | ||
Sun Metal | Paladin 1 | Weapon touched bursts into flames. | ||
Swift Girding | Paladin 1 | A number of targets are immediately clad in the armor you target. | ||
Tactical Acumen | Paladin 1 | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. | ||
Touch of Truthtelling | Paladin 1 | As zone of truth, but others know the target is affected by the spell. | ||
Tracking Mark | Paladin 1 | You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. | ||
Unbreakable Heart | Paladin 1 | Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. | ||
Veil of Positive Energy | Paladin 1 | +2 AC, +2 on saves vs. undead. | ||
Virtue | Paladin 1 | Subject gains 1 temporary hp. | ||
Wartrain Mount | Paladin 1 | Animal gains the combat training general purpose. | ||
Weapons Against Evil | Paladin 1 | Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic. | ||
Word of Resolve | Paladin 1 | Ally rerolls a save against charm or fear. |
2nd Level Paladin Spells
Spell Name | School | Spell Level | Components | Description |
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Abeyance | Paladin 2 | M/DF | You suppress the effects of a curse on a creature. | |
Angelic Aspect, Lesser | Paladin 2 | You gain low-light vision, acid and cold resistance 5, and protection from evil. | ||
Arrow of Law | Paladin 2 | Harm and possibly daze chaotic creatures. | ||
Aura of Greater Courage | Paladin 2 | Increases strength of a paladin’s aura of courage. | ||
Bestow Grace | Paladin 2 | Subject gains bonus on saving throws equal to Cha modifier. | ||
Bestow Weapon Proficiency | Paladin 2 | Grants a creature proficiency in a single weapon for short period of time. | ||
Blade Tutor's Spirit | Paladin 2 | Attack penalties you choose to suffer are reduced. | ||
Blessing of Courage and Life | Paladin 2 | Grants a +2 bonus on saves vs. fear and death. | ||
Blessings of Luck and Resolve | Paladin 2 | Give a morale bonus or immunity to halflings against fear effects to a single creature. | ||
Blinding Ray | Paladin 2 | DF | Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). | |
Bull's Strength | Paladin 2 | Subject gains +4 to Str for 1 min./level. | ||
Bullet Ward | Paladin 2 | F | Adamantine bullets intercept firearm attacks. | |
Carry Companion | Paladin 2 | You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. | ||
Corruption Resistance | Paladin 2 | Protects creature against damage from alignment-based attacks. | ||
Delay Disease | Paladin 2 | DF | Gain immunity to disease for 24h. | |
Delay Poison | Paladin 2 | Stops poison from harming subject for 1 hour/level. | ||
Divine Arrow | Paladin 2 | Imbues a projectile with holy energy. | ||
Divine Illumination | Paladin 2 | Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. | ||
Eagle's Splendor | Paladin 2 | Subject gains +4 to Cha for 1 min./level. | ||
Effortless Armor | Paladin 2 | Armor you wear no longer slows your speed. | ||
Endure Elements, Communal | Paladin 2 | As endure elements, but you may divide the duration among creatures touched. | ||
Fairness | Paladin 2 | Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. | ||
Fire of Entanglement | Paladin 2 | Your ability to smite evil also entangles your foe. | ||
Holy Shield | Paladin 2 | Lend your shield's protection to another. | ||
Instant Armor | Paladin 2 | Summon armor temporarily replacing your current attire. | ||
Ironskin | Paladin 2 | DF/M | Your skin hardens and takes on the color and texture of rough iron. | |
Life Shield | Paladin 2 | You surround yourself with positive energy that damages undead opponents. | ||
Light Lance | Paladin 2 | Creates a soaring beacon of light. | ||
Litany of Defense | Paladin 2 | Doubles armor’s enhancement bonus. | ||
Litany of Eloquence | Paladin 2 | Fascinates a single creature for 1 round. | ||
Litany of Entanglement | Paladin 2 | Entangles a creature for 1 round. | ||
Litany of Righteousness | Paladin 2 | A single evil creature takes more damage from creatures with a good aura. | ||
Litany of Warding | Paladin 2 | You gain two additional attacks of opportunity for 1 round. | ||
Magic Siege Engine | Paladin 2 | Siege engine gains +1 on targeting and damage rolls. | ||
Martyr’s Bargain | Paladin 2 | Delay immediate damage to yourself from a spell to take maximum damage later. | ||
Owl's Wisdom | Paladin 2 | Subject gains +4 to Wis for 1 min./level. | ||
Paladin's Sacrifice | Paladin 2 | Take the damage and effects for another creature. | ||
Protection from Chaos, Communal | Paladin 2 | As protection from chaos, but you may divide the duration among creatures touched. | ||
Protection from Evil, Communal | Paladin 2 | As protection from evil, but you may divide the duration among creatures touched. | ||
Remove Paralysis | Paladin 2 | Frees one or more creatures from paralysis or slow effect. | ||
Resist Energy | Paladin 2 | Ignores 10 or more points of damage per attack from specified energy type. | ||
Righteous Vigor | Paladin 2 | Boosts attack bonus with each hit. | ||
Sacred Bond | Paladin 2 | F | Cast touch healing spells from a distance. | |
Sacred Space | Paladin 2 | M | Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders. | |
Saddle Surge | Paladin 2 | Bonus damage for moving on mount. | ||
Shield Companion | Paladin 2 | As shield other, but affecting your companion creature. | ||
Shield Other | Paladin 2 | F | You take half of subject's damage. | |
Soothing Word | Paladin 2 | Reduces effects of multiple conditions on target. | ||
Undetectable Alignment | Paladin 2 | Conceals alignment from magical detection for 24 hours. | ||
Vestment of the Champion | Paladin 2 | Armor or shield gains a +1 enhancement per four levels. | ||
Wake of Light | Paladin 2 | Magical trail aids good creatures, hinders evil ones. | ||
Weapon of Awe | Paladin 2 | Weapon gets +2 on damage rolls. | ||
Widen Auras | Paladin 2 | Increase the range of auras bestowed by your class. | ||
Zone of Truth | Paladin 2 | Subjects within range cannot lie. |
3rd Level Paladin Spells
Spell Name | School | Spell Level | Components | Description |
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4th Level Paladin Spells
Spell Name | School | Spell Level | Components | Description |
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