Vampire Dilettante
Vampire Dilettante (CR 10)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
General
CR 10 Hit Dice 15
XP 9,600
<alignment> <size> <racial keyword>
Init +5; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +15
Defense
AC 30, touch 19, flat-footed 25 (+6 armor, +5 dex, +5 natural, +4 deflection)
hp 175
Fort +13, Ref +10, Will +10 <swap as needed; only one strong save>
Aura: -
SR: - <20, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
Offense
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +18 (2d8+10/19-20x2)
- or: Single Melee Bite +18 (2d8+10/x2)
Full Melee 2x <melee weapon> +18 (2d8+10/19-20x2)
- or: Full Melee Bite +18 (2d8+10/x2), 2x Claws +18 (2d6+2/x2)
Ranged <optional ranged attack> +18 (2d8+10/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
Statistics
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +10; CMB +16; CMD 26
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
Special Abilities
<special abilities should have a save DC 19>
<special attack damage (standard action): 5d6+1>
<special attack damage (aoe’s, swift actions or inflicting status effects): 2d6+2>
- <ability name>
<ability description>
- <ability name>
<ability description>
Treasure
sell value of approximately 5,000 gp
Combat Tactics
<describe typical actions taken during combat here>