Brawler
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Alignment: Any.
Hit Die: d10.
Starting Wealth: 5d6 x 10 gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills The brawler's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Intimidate (Cha), Knowledge (Local) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Swim (Str).
Skill Ranks per Level: 4 + Int modifier.
Table: Brawler
Level | Base Attack | Fort | Refl | Will | Jab | Cross | Haymaker | Special |
---|---|---|---|---|---|---|---|---|
1st | +1 | 2 | 2 | 0 | 1d8 | - | - | Jab, Double-Over, Imp. Unarmed Strike |
2nd | +2 | 3 | 3 | 0 | 1d8 | - | - | Thick-Skinned, Power Attack |
3rd | +3 | 3 | 3 | 1 | 1d8 | - | - | Evasion, Roll With It 1/- |
4th | +4 | 4 | 4 | 1 | 1d8 | 2d8 | - | Cross, Pugilist +1 |
5th | +5 | 4 | 4 | 1 | 1d8 | 2d8 | - | Gut Punch, Impulsive Smash |
6th | +6/+1 | 5 | 5 | 2 | 1d8 | 2d8 | - | Vital Strike, Roll With It 2/- |
7th | +7/+2 | 5 | 5 | 2 | 1d8 | 2d8 | 2d12 (4d12) | Haymaker |
8th | +8/+3 | 6 | 6 | 2 | 1d8 | 2d8 | 2d12 (4d12) | Brutal Precision, Pugilist +2 |
9th | +9/+4 | 6 | 6 | 3 | 1d8 | 2d8 | 2d12 (4d12) | Improved Grapple, Roll With It 3/- |
10th | +10/+5 | 7 | 7 | 3 | 1d8 | 2d8 | 2d12 (4d12) | Smack Down, Fear Factor |
11th | +11/+6/+1 | 7 | 7 | 3 | 1d8 | 2d8 | 2d12 (6d12) | Counterstrike, Improved Vital Strike |
12th | +12/+7/+2 | 8 | 8 | 4 | 1d8 | 2d8 | 2d12 (6d12) | Roll With it 4/-, Pugilist +3 |
13th | +13/+8/+3 | 8 | 8 | 4 | 1d8 | 2d8 | 2d12 (6d12) | Tempered (fort saves) |
14th | +14/+9/+4 | 9 | 9 | 4 | 1d8 | 3d8 | 2d12 (6d12) | Uppercut, Cross 3d8 |
15th | +15/+10/+5 | 9 | 9 | 5 | 1d8 | 3d8 | 2d12 (6d12) | Roll With It 5/- |
16th | +16/+11/+6/+1 | 10 | 10 | 5 | 1d8 | 3d8 | 2d12 (8d12) | Greater Vital Strike, Pugilist +4 |
17th | +17/+12/+7/+2 | 10 | 10 | 5 | 2d8 | 3d8 | 2d12 (8d12) | Aggressive Combat Positioning, Jab 2d8 |
18th | +18/+13/+8/+3 | 11 | 11 | 6 | 2d8 | 3d8 | 3d12 (12d12) | Haymaker 3d12 |
19th | +19/+14/+9/+4 | 11 | 11 | 6 | 2d8 | 3d8 | 3d12 (12d12) | Ground and Pound |
20th | +20/+15/+10/+5 | 12 | 12 | 6 | 2d8 | 3d8 | 3d12 (12d12) | Punishing Counterstrikes, Pugilist +5 |
Class Abilities
Brawlers are not proficient with any weapons. Brawlers are proficient with all light and medium armor, but cannot use shields. When wearing heavy armor, the brawler loses his Roll With It, Evasion, Tempered and Aggressive Combat Positioning abilities.
class gains no benefits from 2-weapon fighting feats may wear medium armor, no shields. Lose stuff if they wear heavy armor, or carry heavy load. may take the "Fleet" feat, as though they were wearing light or no armor. Pugilist - gain an enhancement bonus of +1 at level 4, increasing by 1 each 4 levels, to +5 at 20.
- Jab
- may move up to 10 feet before and/or after the attack, 1d8 damage.
- Double-Over*
- 2d8, and make target flat-footed (FORT save vs. DC of 10 + half Brawler level + DEX mod)
- Cross
- 2d8
- Gut Punch*
- 2d8, and make target sickened (FORT save vs. DC of 10 + half Brawler level + DEX mod)
- Haymaker*
- 2d12 base damage, must use vital strike (and therefore is the only attack made this round). Becomes 3d12 base at level 18.
- Smack Down*
- 2d8 and prone (REFL save vs. DC of 10 + half Brawler level + DEX mod)
- Uppercut*
- 2d8 and staggered (REFL save vs. DC of 10 + half Brawler level + DEX mod)
- Brawlers may only use one of "Double Over," "Gut Punch," "Uppercut," "Haymaker" or "Smack Down" per round.
Roll With It - DR like pugilists Brutal Precision - auto-confirm crits Impulsive Smash - ignore hardness on sunders equal to level Thick Skinned - half CON mod to natural AC, stacks with everything. evasion tempered (evasion for fort save spells that do half on save) at level 17, get "Aggressive Combat Positioning" - may take a full move as a 5-foot step action. Counterstrike - At level 11, the brawler may use a non-vital-strike Haymaker (2d12 + STR) for opportunity attacks. Punishing Counterstrikes - At level 20, a brawler may use a vital-striked Haymaker for opportunity attacks. Ground and Pound - when brawler begins his turn in control of a grapple, he can make a damage action as a swift action once per round. Fear Factor - If the brawler makes a will save against a fear effect, they get an immediate opportunity attack against the enemy that caused the effect.
count as two weapon fighting