Stealth Spell (Feat)
Revision as of 00:42, 13 March 2016 by Reese (talk | contribs) (Reese moved page Stealth Spell to Stealth Spell (Feat))
Stealth Spell
Prerequisites: Caster level 21+, Silent Spell, Still Spell
Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell. In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
A stealth spell uses up a spell slot three levels higher than the spell's actual level.