Belt Slot Magic Items
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Epic Path \ Wondrous Magic Items \ Belt Slot Magic Items
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Belt of Giant Strength | varies | Belt | Grants an enhancement bonus to the wearer's Strength |
Belt of Incredible Dexterity | varies | Belt | Grants an enhancement bonus to the wearer's Dexterity |
Belt of Mighty Constitution | varies | Belt | Grants an enhancement bonus to the wearer's Constitution |
Belt of Physical Might | varies | Belt | Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON) |
Belt of Physical Perfection | varies | Belt | Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON) |
Belt of Tumbling | 800 gp | Belt | +4 competence bonus to Acrobatics to move through threatened squares |
Beneficial Bandolier | 1,000 gp | Belt | Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action. |
Meridian Belt | 1,000 gp | Belt | Wear rings on your feet as well as hands, but only two rings may function at one time. |
Bladed Belt | 2,000 gp | Belt | Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command. |
Heavyload Belt | 2,000 gp | Belt | The wearer's carrying capacity triples, as with the Ant Haul spell. |
Aquatic Cummerbund | 2,600 gp | Belt | +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger. |
Equestrian Belt | 3,200 gp | Belt | Automatically succeed on checks to control a combat mount in combat. |
Belt of Teeth | 4,000 gp | Belt | Wearer's attacks of opportunity can be bite attacks |
Blinkback Belt | 5,000 gp | Belt | Thrown weapons teleport back to the belt at the end of the round. |
Plague Rat Belt | 5,200 gp | Belt | Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day |
Belt of Foraging | 6,000 gp | Belt | Wearer always succeeds on Survival checks made to survive in the wild. |
Serpent Belt | 9,000 gp | Belt | Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day. |
Monkey Belt | 9,400 gp | Belt | Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day. |
Belt of the Weasel | 10,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty |
Belt of Thunderous Charging | 10,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage |
Minotaur Belt | 11,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging |
Plague Rat Belt, Greater | 11,200 gp | Belt | Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day |
Belt of Equilibrium | 12,000 gp | Belt | As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round |
Security Belt | 12,500 gp | Belt | The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt |
Belt of Mighty Hurling, Lesser | 14,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons |
Belt of Dwarvenkind | 14,900 gp | Belt | Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf. |
Cord of Stubborn Resolve | 15,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage. |
Monkey Belt, Greater | 18,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day. |
Anaconda's Coils | 18,500 gp | Belt | Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers. |
Serpent Belt, Greater | 20,000 gp | Belt | Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day. |
Belt of Fallen Heroes | 21,000 gp | Belt | Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws. |
Gorgon Belt | 23,000 gp | Belt | The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack |
Elemental Earth Belt | 24,000 gp | Belt | Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form |
Sash of Flowing Water | 25,000 gp | Belt | Deflect a melee attack as an immediate action |
Merform Belt | 32,000 gp | Belt | Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater. |
Belt of Mighty Hurling, Greater | 42,000 gp | Belt | Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons |
Belt of Stoneskin | 60,000 gp | Belt | Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically |
Shadowform Belt | 110,000 gp | Belt | Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day |