Projectile Weapons

From Epic Path
Revision as of 17:54, 16 August 2016 by Reese (talk | contribs) (Created page with "Category:Epic Path <small>Epic Path \ Weapons \ {{PAGENAME}}</small> == Simple Projectile Weapons == ===Blowgun=== {{:Blowgun (Weapon)}} ===Crossbow, Light===...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Epic Path \ Weapons \ Projectile Weapons


Simple Projectile Weapons

Blowgun

Blowgun Light Thrown (1-Hand) / Simple [edit]
Blowgun
Blowgun
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
2 gp see ammo see ammo see ammo see ammo see ammo 1 lb Piercing (physical, common) or by ammunition
Weapon Qualities: Non-Melee, Silent
Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired. You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth. Despite the appearance of being a projectile weapon, blowguns behave like thrown weapons, allowing only 5 range increments as a maximum range. The blowgun belongs to the "Thrown" weapon group.
Show / Hide Ammunition Types

Crossbow, Light

Light Crossbow 2-Hand Projectile / Simple [edit]
Light Crossbow
Light Crossbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
35 gp see ammo see ammo see ammo see ammo see ammo 4 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Mighty, Non-Melee
You draw a light crossbow back by pulling a lever. Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a -2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing. Light crossbows can be purchased in higher draw weights to match the Strength bonus of the wielder. This costs 35 gp per Strength mod plus added.

Load: Loading a light crossbow can be performed with either a move action or an attack action. The reload time can be reduced by taking the Rapid Reload (Feat).

The light crossbow belongs to the "Crossbows" weapon group.

Show / Hide Ammunition Types

Crossbow, Heavy

Heavy Crossbow 2-Hand Projectile / Simple [edit]
Heavy Crossbow
Heavy Crossbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
50 gp see ammo see ammo see ammo see ammo see ammo 8 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Mighty, Non-Melee
You draw a heavy crossbow back by turning a small winch. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a -4 penalty on attack rolls. Despite this, due to their vigorous kick when fired, you cannot shoot a heavy crossbow with each hand. Heavy crossbows can be purchased in higher draw weights to match the Strength bonus of the wielder. This costs 50 gp per Strength mod plus added.

Load: Loading a heavy crossbow can be performed with either a move action or an attack action. The reload time can be reduced by taking the Rapid Reload (Feat).

The heavy crossbow belongs to the "Crossbows" weapon group.

Show / Hide Ammunition Types

Sling

Sling Light Projectile / Simple [edit]
Sling
Sling
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
1 gp see ammo see ammo see ammo see ammo see ammo 0.1 lbs Bludgeoning (physical, common) or by ammunition
Weapon Qualities: Alchemical, Bullets, Concealable, Non-Melee, Primitive Availability
A sling is little more than a leather cup attached to a pair of strings. They cost nearly nothing since they are so easily created from scratch. Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand.

Load: Loading a sling can be performed with either a move action or an attack action, and requires both hands (one to hold the sling, and one to load the bullet).

Ammo: Slings can fire rocks, bullets, and a variety of other ammunition, which cost anywhere from a little to a lot of money, depending on what they are. Slings may also fire alchemical bombs and alchemical creations such as thunderstones and tanglefoot bags, greatly increasing their range. See the individual ammo listings below for details. The Sling belongs to the "Thrown" weapon group.

Show / Hide Ammunition Types


Martial Projectile Weapons

Longbow

Longbow 2-Hand Projectile / Martial [edit]
Longbow
Longbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
75 gp see ammo see ammo see ammo see ammo see ammo 3 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Non-Melee, Primitive Availability
The longbow is a large, powerful simple bow, made of a single baulk of the properly selected and cured wood, bone, horn, or other strongly resilient material. They demand exquisite craftsmanship in forming them properly, but they need very little assembly.

You need two hands to use any bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a Strength bonus, however, it is not applied to the longbow's damage.

The longbow has been invented many times by different cultures. All large simple bows, regardless of name, are longbows. The longbow belongs to the "Bows" weapon group.

Show / Hide Ammunition Types

Longbow, Composite

Composite Longbow 2-Hand Projectile / Martial [edit]
Composite Longbow
Composite Longbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
100 gp see ammo see ammo see ammo see ammo see ammo 3 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Mighty, Non-Melee
The composite longbow is a large complex bow whose limbs are built up of various materials, usually in a recurve shape. You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a -2 penalty to-hit on attacks with it, per plus of Strength modifier greater than your own. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, you apply it to damage rolls when you use a composite longbow, in addition to the to-hit penalty for insufficient Strength.

For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow. The composite longbow belongs to the "Bows" weapon group.

Show / Hide Ammunition Types

Shortbow

Shortbow 2-Hand Projectile / Martial [edit]
Shortbow
Shortbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
30 gp see ammo see ammo see ammo see ammo see ammo 2 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Non-Melee, Primitive Availability
The shortbow is a compact simple bow, made of a single baulk of the properly selected and cured wood, bone, horn, or other strongly resilient material. They demand exquisite craftsmanship in forming them properly, but they need very little assembly.

You need two hands to use any bow, regardless of its size. A shortbow is compact enough to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. However, if you have a Strength bonus, it is not applied to the shortbow's damage.

The shortbow has been invented many times by different cultures. All small simple bows, regardless of name, are shortbows. The shortbow belongs to the "Bows" weapon group.

Show / Hide Ammunition Types

Shortbow, Composite

Composite Shortbow 2-Hand Projectile / Martial [edit]
Composite Shortbow
Composite Shortbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
75 gp see ammo see ammo see ammo see ammo see ammo 2 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Mighty, Non-Melee
The composite shortbow is a small but complex bow whose limbs are built up of various materials, usually in a recurve shape. You need at least two hands to use any bow, regardless of its size. You can use a composite shortbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a -2 penalty to-hit on attacks with it, per plus of Strength modifier greater than your own. The default composite bow requires a Strength modifier of +0 or higher to use with proficiency. A composite shortbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 75 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite shortbow, in addition to the to-hit penalty for insufficient Strength.

For purposes of Weapon Proficiency and similar feats, a composite shortbow is treated as if it were a shortbow. The composite shortbow belongs to the "Bows" weapon group.

Show / Hide Ammunition Types


Exotic Projectile Weapons

Crossbow, Hand

Hand Crossbow Light Projectile / Exotic [edit]
Hand Crossbow
Hand Crossbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
100 gp see ammo see ammo see ammo see ammo see ammo 2 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Mighty, Non-Melee
A hand crossbow is a very small crossbow, typically intended to be fired early in a combat and discarded, to be retrieved and loaded after the fight ends. They are favored by drow as a means of delivering poisons. You can draw back the action of a hand crossbow by hand. You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. Hand crossbows can be purchased in higher draw weights to match the Strength bonus of the wielder. This costs 25 gp per Strength mod plus added.

Load: Loading a hand crossbow can be performed with either a move action or an attack action. The reload time can be reduced by taking the Rapid Reload (Feat).

The hand crossbow belongs to the "Crossbows" weapon group.

Show / Hide Ammunition Types

Greatbow

Greatbow 2-Hand Projectile / Exotic [edit]
Greatbow
Greatbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
150 gp 1d8 1d10 2d8 x3 120 ft 6 lbs Piercing or by ammunition
Weapon Qualities: Non-Melee
The greatbow is a rare but extremely powerful weapon. Also called a double bow or war bow, the greatbow is physically not much larger than a longbow. However, because of the exotic double-limbed design, the greatbow has a much heavier draw weight and a considerably longer draw than a longbow of equal size, while the limb speed is considerably higher, since thinner, more responsive limbs can be used. Since a greatbow must be drawn back further than a longbow (usually to the point of the jaw or even further), it requires an exotic weapon proficiency to use properly. The greatbow belongs to the "Bows" weapon group.
Show / Hide Ammunition Types

Greatbow, Composite

Composite Greatbow 2-Hand Projectile / Exotic [edit]
Composite Greatbow
Composite Greatbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
200 gp see ammo see ammo see ammo see ammo see ammo 6 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Mighty, Non-Melee
This is the composite version of the greatbow. Adjust cost per composite longbow, +200 gp per point of Strength mod applied to damage. For the purposes of any feats or abilities, the composite greatbow counts as a greatbow. The composite greatbow belongs to the "Bows" weapon group.
Show / Hide Ammunition Types

Hand Onager

Hand Onager 2-Hand Projectile / Exotic [edit]
Hand Onager
Hand Onager
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
250 gp see ammo see ammo see ammo see ammo see ammo 18 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Handy, Massive, Mighty, Non-Melee
The hand onager is a powerful ranged weapon rarely seen in use. A hand onager uses twisted skeins of spider silk to place tension upon a pair of sturdy wooden arms. It is treated as a heavy crossbow and a siege weapon to determine what feats are usable with it. Unlike lesser crossbow-class weapons, a hand onager may never be fired one-handed under any circumstances. A hand onager fires the same ammo a heavy crossbow fires, but with significantly greater force. A large part of this is due to the fact that a hand onager does not keep the bowstring under tension when it is not cocked, so it can be made with much heavier draw weights without worrying about breaking the string. Even more important, for a given size, a hand onager can be drawn back much further than a crossbow, and the longer length of draw allows it to shoot much harder even at the same draw weight. In addition, a hand onager can be obtained in Mighty versions at a price of 250gp per Strength plus.

Load: Cranking back the arms of a hand onager to reload can be performed with either a move action or an attack action. The reload time can be reduced by taking the Rapid Reload (Feat).

The hand onager belongs to the "Crossbows" and "Siege Engines" weapon groups

Show / Hide Ammunition Types

Slingstaff

Slingstaff 2-Hand Thrown / Martial [edit]
Slingstaff
Slingstaff
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
20 gp see ammo see ammo see ammo see ammo see ammo 3 lbs Bludgeoning (physical, common) or by ammunition
Weapon Qualities: Alchemical, Bullets, Melee Capable
A slingstaff is a sturdy stick with a sling attached to the very end. One end of the sling is permanently attached to the stick, while the other end has a metal ring which can be slipped over the end of the stick. Despite its simple looks, the slingstaff is a remarkably handy weapon. For one thing, unlike most other ranged weapons out there, a slingstaff is also a melee weapon. It uses the same stats as a club when used in melee, and if you are wielding a slingstaff as a melee weapon you threaten, can make opportunity attacks, etc. Even better, any enchantment placed on a slingstaff counts for both the ranged weapon function and the melee weapon function. (Magical weapon properties may be chosen which are useful for melee or ranged only, but if you do so, they only work when the weapon is being used in the permitted fashion.) Indeed, the slingstaff should probably be called the slingclub...but slingstaff sounds cooler.

Your Strength modifier applies to damage rolls when you use a slingstaff just as it does for thrown weapons. You can fire, but not load, a slingstaff with one hand. You can hurl ordinary stones with a slingstaff, but stones are not as dense or as round as bullets. The listed stats above are for such free rocks. The slingstaff can use bullets and even alchemical bombs or creations as ammunition, each of which offers different damage information.

Load: Loading a sling staff can be performed with either a move action or an attack action, and requires both hands (one to hold the slingstaff, and one to load the bullet).

The slingstaff belongs to the "Thrown" and "Hammers" weapon groups.

Show / Hide Ammunition Types

Stonebow

Stonebow 2-Hand Projectile / Exotic [edit]
Stonebow
Stonebow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
250 gp see ammo see ammo see ammo see ammo see ammo 8 lbs Bludgeoning (physical, common) or by ammunition
Weapon Qualities: Alchemical, Bullets, Mighty, Non-Melee
A stonebow is a modified version of a composite greatbow, except that the handle portion of the bow is offset to one side by a couple of inches with an integrated wrist brace, and a small wooden ring is woven into the bowstring where you would normally nock the arrows. This ring is used as a "cup" in which various sling or thrown projectiles are nestled, and then shot forth by the stonebow. A stonebow cannot fire arrows, but it can be used to fire anything a sling can throw, granting more range and greater impact. A stonebow cannot use found rocks as ammunition. The power of the weapon and the tight tolerances of the offset make manufactured ammunition the only kind possible. Each point of Strength adjustment adds +250 gp to the price of a stonebow. The stonebow belongs to the "Bows" weapon group.
Show / Hide Ammunition Types