Rings Slot Magic Items
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Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Ring of Spell Knowledge | varies | Ring | When worn by a sorcerer or other spontaneous caster, allows wearer to "know" an additional spell |
Ring of Protection | varies | Ring | Grants wearer a deflection bonus to AC |
Ring of Wizardry | varies | Ring | The wearer's arcane spells per day are doubled for one specific spell level. |
Dungeon Ring, Prisoner's | 250 | Ring | When put on someone's finger by someone wearing a Jailor's ring, this cursed ring allows the Jailor to know the wearer's whereabouts at all times |
Ring of Arcane Signets | 1,000 | Ring | Becomes a signet appropriate to the wearer, and wearer can cast Arcane Mark at will |
Ring of the Grasping Grave | 2,000 | Ring | Wearer can make a melee touch attack against an undead, preventing it from being healed by negative energy for 1d4 rounds |
Ring of Feather Falling | 2,200 | Ring | Activates Feather Fall spell automatically after the wearer falls 5 or more feet |
Ring of Climbing | 2,500 | Ring | Grants wearer a +5 competence bonus to Movement checks to climb |
Ring of Jumping | 2,500 | Ring | Grants wearer a +5 competence bonus to Acrobatics checks made to perform long or high jumps |
Ring of Sustenance | 2,500 | Ring | Wearer needs only 2 hours of sleep per night and is kept fed and nourished by the magic of the ring. |
Ring of Swimming | 2,500 | Ring | Grants wearer a +5 competence bonus to Swim checks |
Ring of Ferocious Action | 3,000 | Ring | Wearer may ignore the Rattled condition up to 5 times per day as a free action |
Ring of Counterspells | 4,000 | Ring | Allows wearer to store 1 spell up to 6th level in ring, and if that spell is cast upon the wearer, automatically counterspells that spell |
Ring of Maniacal Devices | 5,000 | Ring | Grants wearer a +5 competence bonus to Disable Device and Profession (Trapsmith) checks |
Ring of Rat Fangs | 5,000 | Ring | Grants wearer a bite attack as a primary attack |
Ring of Sacred Mistletoe | 6,000 | Ring | Wearer can cast Shillelegh once per day, and if wearer has Woodland Stride class ability, can move through magically created or manipulated plants |
Ring of Swarming Stabs | 6,000 | Ring | Twice per day, when wearer is flanking an enemy, can deal 1d6 sneak attack damage as a swift action |
Ring of Forcefangs | 8,000 | Ring | Negates any force spell or spell-like effect targeting the wearer, who can release the absorbed force effects as magic missiles |
Ring of Mind Shielding | 8,000 | Ring | wearer becomes immune to detect thoughts, discern lies, and any attempt to magically discern her alignment. |
Ring of Strength Sapping | 8,000 | Ring | Once per day as a swift action, wearer can inflict strength damage with an unarmed strike, and gain some strength for 1 minute |
Ring of Force Shield | 8,500 | Ring | Wearer can create a shield of force (+2 shield bonus to AC), or dismiss it as free actions |
Ring of the Ram | 8,600 | Ring | Wearer can deal damage and perform a bull rush on an enemy up to 30 feet away (using the ring's Maneuver Offense) |
Scholar's Ring | 8,700 | Ring | Wearer understands any written or spoken language, and gains a +5 competence bonus on Knowledge (History) checks. |
Ring of Climbing, Improved | 10,000 | Ring | Grants wearer a +10 competence bonus to Movement checks to climb |
Ring of Curing | 10,000 | Ring | When casting healing spells, all level dependent maximums of the healing granted increase by +2. Does not increase wearer's effective caster level |
Ring of Foe Focus | 10,000 | Ring | Wearer can gain a +2 bonus to AC and saving throws against attacks made by a single enemy she can see, on command |
Ring of Jumping, Improved | 10,000 | Ring | Grants wearer a +10 competence bonus to Acrobatics checks made to perform long or high jumps |
Ring of Ki Mastery | 10,000 | Ring | Wearer can store up to 2 ki points in the ring, and while ki is stored, grants bonuses to the wearer |
Ring of Revelation, Lesser | 10,000 | Ring | Wearer can cast Glitterdust five times per day |
Ring of Swimming, Improved | 10,000 | Ring | Grants wearer a +10 competence bonus to Swim checks |
Ring of Animal Friendship | 10,800 | Ring | Wearer can cast Charm Animal at will |
Ring of Transposition | 10,800 | Ring | Once per day, the wearer can swap places with the wearer of the bonded ring, as the Dimension Door spell, on command |
Ring of Tactical Precision | 11,000 | Ring | Grants wearer a +5 competence bonus to Profession (Soldier), and can be imbued with a teamwork feat for 24 hours, granting the wearer use of that feat |
Ring of the Sophisticate | 11,000 | Ring | Once per day, wearer can cast Locate Creature or Locate object, and at will, wearer can locate nearest pub, bar or watering hole |
Decoy Ring | 12,000 | Ring | Makes wearer invisible automatically when wearer withdraws or becomes helpless, and sends illusory copies of the wearer running off in different directions |
Ring of Craft Magic | 12,000 | Ring | Wearer can use Spellcraft in place of a Profession skill to identify an item, and may expend a spell to gain a bonus to a single Profession check |
Ring of Ectoplasmic Invigoration | 12,000 | Ring | Wearer gains ability to cast Restoration and False Life spells, once each per day |
Ring of Energy Resistance, Minor | 12,000 | Ring | Grants 10 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation |
Ring of the Troglodyte | 12,000 | Ring | Twice per day, the wearer can emit a stench in a 10 foot area, sickening creatures in its radius |
Steelhand Circle | 12,000 | Ring | Grants unarmed strikes the Sunder weapon property for up to 5 non-consecutive minutes per day. Once per day, has a 50% chance ot negate a crit |
Ring of Chameleon Power | 12,700 | Ring | Grants wearer a +10 competence bonus to Stealth checks, and the ability to cast Disguise Self at will on command |
Ring of the Sea Strider | 14,000 | Ring | Wearer gains a Swim speed of 30, and once per day, can cast Dimension Door, but the start and end points must be in water |
Ring of Retribution | 15,000 | Ring | Once per day, wearer can cause ring to explode, dealing 10d6 fire damage to all creatures (including wearer) in a 30 foot radius |
Ring of Water Walking | 15,000 | Ring | Wearer is continually under the effect of a Water Walk spell |
Dungeon Ring, Jailer's | 16,000 | Ring | Grants the wearer constant awareness of the distance and location of anyone wearing a bonded Prisoner's Ring |
Ring of Revelation, Greater | 16,000 | Ring | Wearer can see invisibility, as the spell, and can cast Glitterdust three times per day |
Ring of Inner Fortitude, Minor | 18,000 | Ring | Allows wearer to ignore ability damage, or penalties based on ability scores up to -2, and ability drain up to -1 |
Ring of Spell Storing, Minor | 18,000 | Ring | Wearer can store and cast up to 3 levels of spells from the ring |
Ring of Energy Shroud | 19,500 | Ring | Once per day, wearer can negate one attack which deals a common energy type (fire, cold, acid, sonic or electricity) and turn it into an Elemental Aura of that type |
Ring of Arcane Mastery | 20,000 | Ring | Grants wearer a number of benefits to improve Arcane spells and spellcasting |
Ring of Invisibility | 20,000 | Ring | Grants the wearer the ability to cast Invisibility as the spell |
Ring of Revelation, Superior | 24,000 | Ring | Wearer can see invisibility, cast Glitterdust three times per day, and cast Arcane Sight once per day. |
Ring of Evasion | 25,000 | Ring | Grants the wearer the Evasion ability |
Ring of X-Ray Vision | 25,000 | Ring | Grants the wearer the ability to see through solid matter on command |
Ring of Blinking | 27,000 | Ring | Grants the wearer the ability to cast the Blink spell at will |
Ring of Energy Resistance, Major | 28,000 | Ring | Grants 20 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation |
Ring of the Ecclesiarch | 28,500 | Ring | Grants a +5 competence bonus to Diplomacy and Knowledge (Religion) checks, the ability to cast Prayer and Enter Image once per day, and other stuff |
Ring of Return | 33,600 | Ring | Wearer can link ring to a space as a move action up to 3 times per day, and teleport to a linked space within 100 feet as a swift action |
Ring of Freedom of Movement | 40,000 | Ring | Wearer is continually under the effect of a Freedom of Movement spell |
Ring of Inner Fortitude, Major | 42,000 | Ring | Allows wearer to ignore ability damage, or penalties based on ability scores up to -4, and ability drain up to -2 |
Ring of Energy Resistance, Greater | 44,000 | Ring | Grants 30 points of ER to one basic energy type (fire, cold, acid, electricity or sonic) chosen at creation |
Ring of Delayed Doom | 45,000 | Ring | Wearer can delay onset of any effect which has a saving throw for 1 minute per gem used. Ring has 9 gems, and is expended when the last gem is used. |
Ring of Friend Shield | 50,000 | Ring | Mated to a similar ring, this ring allows the wearer to cast Shield Other on the wearer of its mated pair, with no range limitation |
Ring of Shooting Stars | 50,000 | Ring | Grants the wearer a number of light and electricity spells usable depending on whether the wearer is standing in light or darkness |
Ring of Spell Storing | 50,000 | Ring | Wearer can store and cast up to 5 levels of spells from the ring |
Ring of Continuation | 56,000 | Ring | Extends the duration of a 'range: personal' spell to 24 hours, assuming its original duration was at least 10 minutes/level to begin with |
Ring of Inner Fortitude, Greater | 66,000 | Ring | Allows wearer to ignore ability damage, or penalties based on ability scores up to -6, and ability drain up to -3 |
Spiritualist Rings | 70,000 | Ring | Wearer can cast Speak with Dead and Spectral Hand three times per day, gains Ghost Touch on weapons wielded, and a bonus to saves against positive or negative energy damage |
Ring of Telekinesis | 75,000 | Ring | Grants the wearer the ability to cast Telekenesis at will on command |
Ring of Regeneration | 90,000 | Ring | The wearer regenerates 1 point of damage per round, is immune to Bleed and Bruised conditions, and can regrow lost limbs |
Ring of Spell Turning | 100,000 | Ring | Grants the wearer the ability to cast Spell Turning three times per day on command, reflecting 9 spell levels' worth of spells that target the wearer |
Ring of Three Wishes | 120,000 | Ring | Grants the wearer the ability to cast Wish three times, after which the ring is expended |
Ring of Djinni Calling | 125,000 | Ring | Allows the wearer to summon a Djinn for up to 1 hour per day |
Ring of Elemental Command | 200,000 | Ring | Grants a number of abilities depending on which element the ring is attuned to, and makes it easier for the wearer to fight creatures from the plane of that element |
Ring of Spell Storing, Major | 200,000 | Ring | Wearer can store and cast up to 10 levels of spells from the ring |