Neutral - Medium - Animal
|
Initiative
|
6
|
Defense
AC
|
16
|
Man Def
|
16
|
Monster Health
|
45 |
22 |
3
|
Hit Points |
Bloodied |
Hit Dice
|
Saving Throws
|
Fort: |
+4
|
Refl: |
+5
|
Will: |
+0
|
Weak Against:
Offense
|
|
|
|
Size: |
Medium
|
5 ft. |
5 ft.
|
Space |
Reach
|
To-Hit
|
+4
|
Man Off
|
+5
|
- Maneuver Offense Notes: +2 on Overruns
Standard Attack (Melee):
- 1x Goring Tusks +4 (1d10/x2)
as undefined damage type
Full Attack (Melee):
- 2x Goring Tusks +4 (1d10/x2)
as undefined damage type
Standard Attack (Ranged):
Siege Damage: Not siege capable
Statistics
Feats:
Special Abilities
Ferocity (Su)
|
A Boar is such a ferocious fighter that it continues to fight for one round after its hit points are reduced to zero or below. During this round it ignores all conditions and acts normally in all ways, then it dies immediately at the end of its turn.
|
Goring Charge (Ex)
|
When charging, a boar gains a +2 bonus to to-hit and damage with its attack. Boars never take an AC penalty for charging.
|
Boar
Wild pigs, Boars are far more dangerous than their seemingly innocuous background would suggest. Boars are cranky, foul-tempered, widespread and reproduce at a stunning pace. Boars can become a menace in only a year or two, rooting up crops, ruining forests through aggressive foraging, and attacking people who enter 'their' territory.
- Boars are extremely omnivorous and will eat practically anything. Boars spend most of their time rooting around, much as domestic pigs do. They are quite territorial and will viciously attack anything that approaches them while they are in 'their' space.
- Boars grow up to 8 feet long and weigh as much as 1,000 pounds.
Combat Tactics
Boars will attempt to charge during battle to use their Goring Charge ability as often as possible. If hemmed in, they will resort to full attacks and will fight even past death, due to their Ferocity ability.
Out of Combat
Boars are scavengers and opportunists, capable of digesting nearly anything. They breed quickly, and are a terrible blight when they come across farmland, as they can destroy nearly an acre of crops in a single night.
Rewards
XP: 600
Treasure: Sellable Goods worth 500 gp.
- Weight: 20 lbs. Volume: 0.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found
|
1 - 10 |
Nothing Found
|
11 - 14 |
1 Languid Remnant (tier 1)
|
15 - 17 |
1 Pale Remnant (tier 2)
|
18 - 19 |
1 Bright Remnant (tier 3)
|
20 |
Roll on Table 2
|
### |
Nothing to see here!
|
### |
Or here. Move along.
|
Table 2: Remnant(s) Found
|
1 - 5 |
3 Languid Remnants (tier 1)
|
6 - 10 |
3 Pale Remnants (tier 2)
|
11 - 14 |
1 Intense Remnant (tier 4)
|
15 - 17 |
1 Blazing Remnant (tier 5)
|
18 - 19 |
1 Vital Remnant (tier 6)
|
20 |
Roll on Table 3
|
### |
Or here. Move along.
|
Table 3: Remnant(s) Found
|
1 - 5 |
3 Bright Remnants (tier 3)
|
6 - 8 |
3 Intense Remnants (tier 4)
|
9 - 11 |
3 Blazing Remnants (tier 5)
|
12 - 14 |
3 Vital Remnants (tier 6)
|
15 - 17 |
1 Prime Remnant (tier 7)
|
18 - 19 |
1 Mythic Remnant (tier 8)
|
20 |
1 Empyrean Remnant (tier 9)
|