Auramancy - Persuasion - Major

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Go back to the Bloodline Abilities page.


Persuasion - Major

Daily: Free action (psychic)

Effect: Scions with this ability can create arguments of extreme clarity and logic, thereby influencing other creatures to do their bidding. Once per day, the Scion may roll 2d20 for a Bluff, Diplomacy, Insight or Intimidation check and choose whichever of the two rolls they prefer.