Go back to Reese's Campaign page.
Unarmed and Light Melee Weapons
Simple Unarmed and Light Melee Weapons
Brass Knuckles
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Brass Knuckles
|
1gp |
1 |
1d2 |
1d3 |
1d4 |
x2 |
- |
1lb |
Bludgeoning
|
Weapon Properties: monk
|
Brass knuckles deal lethal damage, allow you to threaten adjacent squares, take opportunity attacks, and flank. You may hold objects in a hand wearing brass knuckles. You may not wield weapons in a hand wearing brass knuckles. You may cast spells with somatic components while wearing brass knuckles if you make a concentration check with a DC of 10+ spell level.
|
Cestus
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Cestus
|
5gp |
1d2 |
1d3 |
1d4 |
1d6 |
19-20x2 |
- |
1lb |
Bludgeoning or Piercing
|
Weapon Properties: monk
|
A cestus is a sturdy leather or wicker sleeve and fingerless glove which attaches to your arm and hand. It has striking plates and/or spikes which deal lethal damage. You may carry objects in a hand wearing a cestus. You may wield weapons in a hand wearing a cestus, but take a -2 penalty to hit. You may use that hand for Dex-based skill rolls, but such rolls take a -2 penalty as well. Donning or removing a cestus takes a full round action.
|
Dagger
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Dagger
|
2gp |
1d2 |
1d3 |
1d4 |
1d6 |
19-20x2 |
10ft |
1 lb |
Piercing or Slashing
|
Weapon Properties:
|
A dagger is a light knife meant for combat. Daggers come with blades of many shapes and sizes, but always have at least one sharpened edge and a useful point. Daggers are small enough that you receive a +2 bonus to Sleight of Hand skill checks to conceal a dagger on your person.
|
Gauntlet
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Gauntlet
|
2gp |
1 |
1d2 |
1d3 |
1d4 |
x2 |
- |
1 lb |
Bludgeoning
|
Weapon Properties:
|
A gauntlet is a heavily reinforced metal glove. A gauntlet deals lethal damage, but an attack with a gauntlet is otherwise considered an unarmed attack. You cannot be disarmed of a gauntlet. Most medium and heavy armors include a pair of gauntlets. Note that the listed cost and weight is for a single gauntlet.
|
Mace, Light
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Mace, Light
|
5gp |
1d3 |
1d4 |
1d6 |
1d8 |
x2 |
- |
4 lbs |
Bludgeoning
|
Weapon Properties:
|
A light mace is a sturdy stick roughly two feet long with a striking head on one end. They can be made of many different materials. A light mace is about the least complex 'serious' weaponry. No great skill is required to use a light mace, but it is a surprisingly effective piece of armament.
|
Unarmed Strike (Base)
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Unarmed Strike (Base)
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Wooden Stake
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Wooden Stake
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Martial Unarmed and Light Melee Weapons
Axe, Throwing
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Axe, Throwing
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Hammer, Light
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Hammer, Light
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Handaxe
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Handaxe
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Kukri
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Kukri
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Pick, Light
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Pick, Light
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Sap
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Sap
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Shortsword
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Shortsword
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Exotic Light Melee Weapons
Aklys
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Aklys
|
40gp |
1d4 |
1d6 |
1d8 |
2d6 |
x2 |
20ft* |
2 lbs |
Piercing
|
Weapon Properties: Range, Trip, Performance, Fragile
|
The deceptively simple aklys looks like a curved stick with a hook on one end, tied to a five foot piece of strong cord. The Aklys is designed to do the maximum damage possible while still functioning as a light weapon, and as such its construction is not as durable as most weapons. In the hands of a specialist the humble aklys is deadly. When used with an exotic weapons proficiency, the aklys is counted as a light weapon, and can be thrown up to twenty feet. The string on the aklys is too short to tether it to the wielder. Instead, it can be thrown by a skilled user in such a way that the string wraps around the ankles and allows the wielder to perform a trip maneuver up to twenty feet away. Afterward, unless magic is employed, the aklys must be retrieved from the square upon which it was targeted and made ready for the next time it is needed. If the wielder does not have the exotic weapons proficiency, the Aklys may still be used in combat. In this case it is counted as a 1-handed martial melee weapon that does not have an entry in the range column. The Aklys belongs to the "Thrown" weapon group regardless of whether the wielder is skilled enough to throw it or not.
- *This range is not an increment, it is the maximum distance the aklys may be thrown. This attack does not suffer range penalties.
|
Dagger, Swordbreaker
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Dagger, Swordbreaker
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Kama
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Kama
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Butterfly Knife
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Butterfly Knife
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Nunchaku
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Nunchaku
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Sai
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Sai
|
0gp |
1 |
1d1 |
1d1 |
1d1 |
x2 |
- |
- |
Bludgeoning
|
Weapon Properties:
|
|
Slightwhip
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Slightwhip
|
5gp |
1d2 |
1d3 |
1d4 |
1d6 |
x2 |
- |
2 lbs |
Slashing
|
Weapon Properties: Inclusive reach 10', Trip, Disarm, Finesse
|
The Slightwhip can be used to make trip attacks. The wielder of a slightwhip is granted a +2 bonus on all Disarm rolls. A slightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attack adjacent squares. A slightwhip threatens all squares it can reach. The Slightwhip belongs to the "Flails", weapon group.
The slightwhip resembles a buggy whip, except that it is made of stronger leathers and the handle is usually magically treated wood or bone for light weight. The handle is usually about 2 feet long, and the whip portion is about 5 more feet. The Slightwhip is favored by courtiers, and nobles. Indeed, many duels among nobles are fought with Slightwhips. While a Slightwhip is lethal, it is not TOO lethal, thus allowing honor to be served without excessive loss of life. Many mages also find the Slightwhip to be very useful, and use it to trip foes and to deliver touch spells from a safer distance.
|
Needlesword
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Needlesword
|
100gp |
1d3 |
1d4 |
1d6 |
1d8 |
18-20 x3 |
- |
2 lbs |
Piercing
|
Weapon Properties: Deceptive, Distracting, Finesse
|
The Needlesword is the pinnacle of the swordmakers art, the largest yet lightest blade a master weaponsmith with magical skills and tools can produce. A Needlesword is a needle-slender weapon with a guard made of a tracery of thin wire and the barest wisp of leather padding on the thin handle. A Needlesword does no more damage than a rapier, but in the hands of a skilled wielder (using an Exotic Weapon Proficiency) it can do serious damage on a critical strike. The Needlesword's light weight allows Dexterity to be used for attacks, and can even enhance the effect of feints. The Needlesword is favored as a weapon by many nobles for whom a rapier is too “common.” A Needlesword cannot be wielded in two hands for extra damage, but it can be used with the Weapon Finesse feat. The Needlesword belongs to the "Blades, Light", weapon group.
|
Quickpick
|
Name |
Cost |
Tiny Dmg |
Sm Dmg |
Med Dmg |
Large Dmg |
Crit |
Range |
Wt |
Type
|
Quickpick
|
25gp |
1d3 |
1d4 |
1d6 |
1d8 |
19-20 x4 |
- |
3 lbs |
Piercing
|
Weapon Properties: Hard-hitting, Sunder, Deadly
|
The Quickpick is an exotic weapon that is a slimmed-down and much lighter version of a heavy pick. The light weight allows a skilled wielder many opportunities to severely wound opponents, it is surprisingly effective at damaging unattended objects, and if used for coup-de-grace maneuvers, it does well at such grisly work. Unlike most light weapons, you may wield a Quickpick in two hands to gain 1.5 times your normal Strength bonus. The Quickpick does not usually do massive damage, but when a skilled wielder slips in an expert strike, the damage is hideous. The Quickpick belongs to the "Axes" and "Blades, Light", weapon groups. The rarity, extreme balance, and slender design of the Quickpick make it an exotic weapon.
|