Adumbral (Armor Magic Property)
Adumbral (Armor Magic Property)
You must be level 21 or higher to equip, wield or wear an item with this property.
This armor blurs the wearer when it is desired, rendering them vaguely unreal, as a portion of their existence is rendered null. This brief effect is usually used to 'ride out' a powerful attack, although clever owners may come up with additional uses as allowed by the GM on a case-by-case basis.
While wearing Adumbral armor, once per encounter, when activated as a free action, after a damage roll is resolved against you, cut the damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before.
In addition, once per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after all applicable resistance is subtracted.
Note that:
- Your attacks behave as normal.
- Non-damaging effects behave as normal.
- Force effects, such as Magic Missile (Sorcerer/Wizard Spell) and Wall of Force (Sorcerer/Wizard Spell) have normal effect upon you.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 50), a intense remnant (tier 4), and an item symbolic of the enchantment.