Arcane Sight (Alchemist Extract)
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- Level: Alchemist 3
- School: Enchantment
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, M (A tattered bit of web, mounted on velvet, worth 1 gp.)
Effect
- Range: Self
- Target or Area: you
- Duration: Until the end of your next full night's rest
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- You mix up a vial of eyedrops, and administer the stinging extract straight to your eyes, the magical power lancing directly into your brain. This elixir makes your eyes glow blue and allows you to see magical auras within range (see above). The effect is similar to that of Detect Magic, but Arcane Sight does not require concentration and discerns aura location and power more quickly.
- You know the direction and power of all magical auras within your sight as a swift action.
- More intense scrutiny allows you to make out more details. Examining areas or objects for several rounds reveals:
- 1st Round: Number of different magical auras and the general direction of the most potent aura.
- 2nd Round: The location of each aura within the target area. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (Arcana) skill checks to determine more information about the spell or spell effect involved in each aura. (Make one check per aura: DC 10 + 4x spell level, or 10 + 2x caster level for a non-spell effect.) If the aura emanates from a magic item, you can attempt to identify its properties with a Bailiwick skill check (Divinity, Naturalism, Reason, Spellcraft, Spycraft, or Warfare).
- Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
- Outsiders and elementals are not magical in themselves, but if you use Arcane Sight while they are being summoned, the aura of the conjuration spell registers.
- Each round, you can aim Arcane Sight at a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
- Special: If you wish, you may violently expend the magic of your Arcane Sight as a standard action. This may be included in the action of using the extract on your eyes if you are in a hurry. The blueish energy of the spell lances from your eyes as a ravening blue beam of power. This is a ray attack, against a foe within range to which you have line of sight and line of effect. This ray inflicts (Circle 4 damage): 1d6+1 points of damage per character level (max 12d6+12 at character level 12) of stellar (energy, rare) damage.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |