Bilocation (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (Two pearls worth 1,000 gp each. One is consumed in casting.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one duplicate of caster
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

The spell creates an identical copy of you, along with everything you wear and carry, anywhere you choose within range; you exist in two places at once until the spell ends. You and the duplicate use the same statistics and share the same resources. If the duplicate takes damage, for example, you deduct the damage from your hit point total (but see below). Similarly, if your duplicate expends a charge or daily use from a magic item you both wield, the charge or daily use is expended from the item you carry. If you or the duplicate drops or gives away something you're carrying, the item disappears from the other body as well. This spell doesn't duplicate artifacts; any you possess remain on only one of your copies, but you may choose which copy has it.
You perceive sensory information from your body and that of your duplicate simultaneously. The spell enables you to process the sensations so you don't find them disorienting. You may speak with both bodies simultaneously, perform different actions out of combat as you wish, etc.
When you take any action in combat, you choose which of your bodies performs the action, but both bodies share the same pool of actions. For instance, if you take a standard action to cast a spell, you can use either body as the point of origin, but the other body can't also take a standard action that round. Likewise, if your duplicate takes a full-round action, you couldn't take a standard or move action with your other body. Both bodies can take any number of free actions as usual; for example, both bodies could say different things or each drop a different item.
Each body can make 5-foot steps, if that particular body did not use a move action to move this round (per the normal rules for 5-Foot Steps), or if they trade away one or more attacks to do so (per the rules of a Full Attack Action).
Up to once per round, as a move action, you may dismiss one of your two bodies and recreate it anywhere within the spell's range to which you have line of sight from your remaining body. The new you does not have to be your original body, and in this fashion, casters under the effects of Bilocation gain enormous mobility. If you have an artifact, this is a way to 'swap it' from one body to the other.
While under the effects of the spell, your current and maximum hit points are temporarily doubled, but both bodies share this single pool of hit points. Any damage done to either body is subtracted from this total. If an effect deals damage to both bodies, the damage dealt to each is subtracted from the pool. When the spell expires, divide the current hit point pool by two, and this becomes the caster's current hit points. (The caster's maximum hit point total goes back to normal when the spell expires.)
If either body is subjected to a status condition, it affects both bodies. If an effect grants a saving throw, and it includes both bodies, the caster rolls a save for each body. However, if either save fails, and that failure inflicts a status condition, that condition is applied to both bodies (even if the other one made the save).
Both bodies count as a single creature for effects that target a specific number of creatures, and they can't be chosen more than once for such effects. You can count your other body as another creature for most combat effects, such as flanking or determining cover. However, you don't count as two unique creatures for the purposes of Teamwork feats or effects you use that can target only creatures other than yourself.
When the spell ends, you decide whether you or your duplicate disappears. If you disappear, you become your duplicate. If you are carrying artifacts when you do this, they transfer with your consciousness.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30