Blood Boil (Alchemist Extract)

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Level: Alchemist 5
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You imbibe this extract, the taste resounding with notes of fire, ash, and blood. Your saliva bursts into flame, and you gather the aching-hot liquid in your mouth and spit toward your target. A pea-sized ball of fire springs from your face and streaks unerringly to the square you indicate, but it does not explode into a furious blast of fire. Instead, you target a single foe, and the pea of flame is resolved as a ray.
If you succeed with a ranged touch attack, the fire strikes the target and is absorbed within. If you miss, there is no effect.
If the touch attack is successful, the spell injects a massive amount of Fire into the creatures body. The temperature of the target creature's blood (or other similar body fluid) rises catastrophically to agonizing levels. The spell effect inflicts (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) of fire (energy, common) damage to the unfortunate victim, and far worse, causes 1d6+1 points of Ability Dilution to both their Strength and Dexterity, as the overwhelming heat debilitates them from the inside out.
As an interesting side effect, this spell removes all damage caused by Environmental Effects related to cold. It may prevent freezing to death, but it is certainly NOT a comfortable or recommended remedy.
Synergy: If the Ability Dilution caused by this spell is overwritten by another status effect, the fire suddenly snuffs out. The unfortunate victim suffers (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of quiescent (energy, rare) damage as their blood or other fluids suddenly chill and slow.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30