Bruxism (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (a thin leather collar, worth 1 gp)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30)
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell afflicts one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30). These creatures must all be within close range and no two of them may be further than thirty feet from one another.
This spell affects creatures of any type in the spell area that the caster can see. This spell afflicts the creatures with a nigh unbreakable enchanted compulsion to remain utterly still. Even if they remain motionless, they seem to twitch and shudder in place, as though a thousand tiny agonies run across their forms, tormenting them.
If creatures submit to this Compulsion, they are considered Paralyzed for as long as they obey, but they suffer no other ill effects, except for the harmless but alarming spasms they endure as described above.
If creatures choose to resist this spell, they may make a FORT save as detailed above. If they choose to resist the spell but fail their saving throw, they take no damage but are Paralyzed as above.
If they choose to resist the spell and succeed, they suffer half of (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) as gnashing (physical, uncommon) damage. Aside from this damage, they take no other effects from this spell.


Synergy: The paralyzed condition of this spell is not real. If an affected creature who was paralyzed decides to just move anyway, the paralyzed condition immediately ends, but they suffer full Circle 9 gnashing damage as above, as the energy of the spell tears itself free from their bodies. The same is true if another condition is applied upon them which overwrites the Paralyzation.
If the effects of the spell are Dispelled, Disjoined, or otherwise cured, they do not suffer this effect.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30