CR 1/2 Bogey Plans
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(CR 1)
- -
General
- Lore Check: Knowledge (Logic) (Basic: DC 2; Full: DC 17)
- Init: +1
- Senses: Standard Vision
- Perception: +4
Defense
- Maneuver Defense (MD): 13
- Durability: 4 sunder successes
- Bogey Siege DR:
- Crew Siege DR:
- Special Defenses:
- Cannot take hit point damage; Durability can only be reduced by sunders or siege damage
- Immune to critical hits
- Immune to most status conditions (but not forced movement)
- Always succeeds on all saving throws (including harmless or beneficial effects)
- Special Limitations:
- Cannot make attacks of opportunity
- Cannot take immediate actions
- Does not threaten squares
- Cannot flank
- Cannot inflict critical hits
Movement
- Size / Space: 0
- Speed: squares
- Maneuverability Profile: Poor
Offense
Close Range: Medium Range: Long Range:
- Quick Attack:
- 1x Auxiliary Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
- Standard Attack:
- 1x Main Battery Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Available Actions
- Swift Actions:
-
- (used for: additional facing changes, firing outside of forward firing arc, sudden halts, activating special abilities)
-
- Standard Actions:
Special Abilities
Combat Tactics
Out of Combat
Rewards
- XP: 400
- Salvage: Sell value of 219 gp.
* - indicates value has been adjusted from the base value for the bogey's CR.