Courageous Tier (1-5) Feats

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Feat Name Prerequisites Description
Ammo Drop (Feat) Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity.
Anger Management (Feat) Level 1 Ending your rage no longer causes fatigue.
Antagonize (Feat) Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> Use Diplomacy or Intimidate to goad creatures.
Arcane Strike (Feat) Arcane Caster Level 1 Gain a feat bonus to-hit and damage on weapons you wield
Arcane Talent (Feat) Level 1 Gain the use of a single cantrip three times per day
Armor Proficiency, Heavy (Feat) Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) No penalties on attack rolls while wearing heavy armor
Armor Proficiency, Light (Feat) Level 1 No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium (Feat) Level 1, Armor Proficiency, Light (Feat) No penalties on attack rolls while wearing medium armor
Aspect of the Beast (Feat) Druid 1 Gain one of several bestial manifestations, and grow into the rest as you level up.
Augment Summoning (Feat) Level 1 Summoned creatures gain +1 damage per two character levels of the summoner.
Big Brass Ones (Feat) Barbarian Level 1, Primal Mien While raging, gain immunity to the Frightened, Cringing, and Shaken statuses.
Big Game Hunter (Feat) Level 1 +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures.
Black Marketeer (Feat) Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank Use black market connections to gather illegal/illicit items.
Bleeding Attack (Feat) Level 1, Unarmed Strike, Improved (Feat) +1d4 bleed damage with unarmed strikes
Bloody Vengeance (Feat) Level 1 Make an opponent that damaged you take bleed damage next time you hit it.
Bolster Damage Reduction (Feat) Level 1, Damage Reduction (from any source) Increase DR against a single attack
Bonded Mind (Feat) Level 1 Communicate with a partner non-verbally, as the Message spell.
Boon Companion (Feat) Druid 1 Your animal companion is always +1 CR higher than your Druid level.
Brutality, Improved (Feat) Level 1, Proficient with a brutal weapon Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value
Catch Off-Guard (Feat) Level 1 No penalties for improvised melee weapons
Cavalry Whip Mastery (Feat) Level 1, Proficient with Cavalry Whip Cavalry Whip can be used against targets as close as 10 feet away
Censuring Smite (Feat) Paladin Level 1, Smite Enemy class feature Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks
Channel, Improved (Feat) Level 1, Channel Divinity class feature +1 bonus to your channel divinity save DC
Channel Force (Feat) Level 1, Channel Divinity class feature Slide a single target when you channel divinity to deal damage
Charging Hurler (Feat) Level 1, Weapon Focus (Feat) May use the charge rules to make a thrown weapon attack
Combat Casting (Feat) Caster Level 1 +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled.
Combat Expertise (Feat) Level 1, proficient with wielded weapon Trade attack bonus for AC bonus
Combat Reflexes (Feat) Level 1 Make additional attacks of opportunity each round.
Compelling Performance (Feat) Level 1, Harmony class feature Make the target of your Harmony attack dance in the direction of your choice
Conceal Scent (Feat) Level 1, Stealth 1 rank, Survival 1 rank Creatures cannot track you by scent.
Convincing Shove (Feat) Partisan 1 Add 5 feet to forced movement you inflict
Coordinated Advance (Feat) Level 1 Take a 5-foot step as an immediate action when your partner takes a 5-foot step
Coordinated Shot (Feat) Level 1 +2 to hit with ranged attacks against a creature your partner is threatening
Cosmopolitan (Feat) Level 1 Read and speak two additional languages, gain one new natural talent skill
Covering Fire (Feat) Level 1 Use Aid Another from range to grant an ally +2 to AC versus your target creature
Creator (Feat) Level 1, any Bailiwick skill 1 rank. You are able to create magic items using your Bailiwick skill.
Cypher Script (Feat) Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature You are more efficient at using your spellbook.
Deadly Aim (Feat) Level 1 You are equally adroit with both melee and ranged attacks.
Death from Above (Feat) Level 1, Acrobatics 1 rank Gain +2 bonus on attack rolls when attacking from higher ground
Defensive Combat Training (Feat) Level 1, Light, medium or no armor (i.e. not heavy armor) Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor.
Deflect Arrows (Feat) Level 1 Avoid one ranged attack per round
Desert Dweller (Feat) Level 1, Survival 1 rank Starvation, thirst, and extreme heat effects lessened
Desperate Battler (Feat) Level 1 Gain +1 morale bonus on melee attack and damage when alone
Diehard (Feat) Level 1, Endurance (Feat) Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp
Dilettante (Feat) Level 1 +1 scaling bonus in Knowledge skills with at least one rank.
Distance Thrower (Feat) Level 1 Reduce ranged penalties for thrown weapons by 2
Distracting Charge (Feat) Level 1 Gain a +4 bonus to attack a creature your partner just successfully charged
Dodge (Feat) Level 1 +1 dodge bonus to AC
Drunken Brawler (Feat) Level 1, Endurance (Feat) When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks.
Duck and Cover (Feat) Level 1 When adjacent to an ally with this feat, you can share reflex saving throw results with each other.
Eagle Eyes (Feat) Level 1 See much more keenly at distance on visual Perception checks
Elemental Focus (Feat) Caster Level 1 +1 bonus on save DCs for one energy type
Endurance (Feat) Level 1 Reduce the damage you take from environmental effects, and sleep in armor without fatigue.
Enforcer (Feat) Level 1, Intimidate 1 rank Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken.
Eschew Materials (Feat) Level 1 Cast spells without material components
Exotic Weapon Proficiency (Feat) BAB +1 No penalty on attacks made with one exotic weapon
Expanded Arcana (Feat) Caster Level 1, see text Add one or two spells to list of spells known
Extend the Bulwark (Feat) Level 1 Grant your partner a +4 to AC by taking a -2 penalty to your own AC.
Failed Apprentice (Feat) Level 1, No levels in a spellcasting class Learn a cantrip or orison, which you can cast at will.
Feral Combat Training (Feat) Level 1 Gain +1 to hit with all attacks, but you cannot fight defensively
Flanking Foil (Feat) Level 1 Foes you strike lose their flanking bonus against you
Fortified Armor Training (Feat) Level 1, Proficient with armor or shield Sunder your own armor or shield to turn a critical hit against you into a normal hit
Friendly Fire Maneuvers (Feat) Level 1 Take only half damage from a chosen ally's attacks, when you are included in those attacks.
Goading Ki (Feat) Monk 1 Inflict an enemy with negative Ki until they can successfully hit you
Grudge Fighter (Feat) BAB +1 Gain a bonus to attack and damage on a creature that has damaged you
Heedful Jeer (Feat) Warlord 1 Inflict the Nervous condition on a foe in melee range until they attack you
Heighten Spell (Feat) Caster Level 1 Alter the way the save DC of a spell is calculated.
Improved Combat Maneuvers (Feat) Level 1 +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage.
Improved Formations (Feat) Warlord 1 Gain one or more additional Formation dice each round.
Initiative, Improved (Feat) Level 1 Gain a scaling bonus on initiative checks
Inspiration, Group (Feat) Bard Level 1, Bardic Performance class feature Increase the number of creatures affected by your bardic performances by one.
Inspiration, Improved (Feat) Warlord 1 Warlord adds their class level to the number of temp hit points granted by inspiration
Inspiring Plan (Feat) Warlord 1, Inspiration class feature Warlord may use their Inspiration class feature out of combat
Intercept Charge (Feat) Level 1 Intercept a charge made against your partner as an immediate action.
Iron Will (Feat) BAB +1 Grants a scaling bonus (+1 to +4) on Will saves
Ki Stand (Feat) Level 1, Ki Pool class feature Spend 1 ki point to stand from prone without provoking attacks of opportunity.
Large Target (Feat) Level 1, Proficient with sling or slingstaff Attacks with slings add +1 bonus to damage for every size category opponent is larger than you.
Long Whip Mastery (Feat) Level 1, Proficiency with <Cavalry Whip (Weapon), -OR- Long Whip (Weapon)> Attacks you make with a Long Whip or Cavalry Whip in the right conditions gain a +1 circumstance bonus to-hit.
Lost and Alone (Feat) Prowler 1 When a Prowler hits an enemy while their Loner bonus is in effect, that target becomes Cloistered until the start of the Prowler's next turn.
Maneuver Opus (Feat) Level 1 Perform a combat maneuver with a different skill than it normally requires.
Martial Weapon Proficiency, Single (Feat) Level 1 No penalty on attacks made with a single type of martial weapon.
Martial Weapons Proficiency (Feat) Level 1, <Simple Weapon Proficiency, -OR- a character class which begins play proficient with all simple weapons> No penalty on attacks made with any martial weapon.
Merciful Spell (Feat) Caster Level 1 Causes a damaging spell to also apply the Secured condition to the target.
Mobility (Feat) Level 1, Dodge (Feat) +4 AC against attacks of opportunity from movement
Moonlight Summons (Feat) Level 1 Summoned creatures now do stilling (energy, uncommon) damage.
Multitarget (Feat) Caster Level 1 Adds an additional target to all spells that affect a fixed number of targets.
Narrow Frame (Feat) Level 1, Escape Artist 1 rank You take no penalties when squeezing into a space up to one size too small for you.
Net Adept (Feat) BAB +1, Exotic Weapon Proficiency (Feat): Net May treat a net as a one-handed melee weapon with inclusive reach 10 feet
Next! (Feat) Barbarian 1, Urban Mien Once per encounter, or when you bloody an enemy, slide them five feet and take a free 5-foot step.
Nimble Moves (Feat) Level 1 Ignore 5 feet of difficult terrain when you move
Nimble Natural Summons (Feat) Level 1 Creatures you summon move easily in undergrowth, and gain Brachiate.
Old Selective (Feat) Level 1 Exclude targets from the effects of a spell, ability, or magic item that normally affects all targets within an area of effect.
Positioning Inspiration (Feat) Warlord 1, Inspiration class feature Slide one recipient of Inspiration as a free action
Power Attack (Feat) Level 1, Proficiency with your wielded weapon(s) Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty.
Precise Shot (Feat) Level 1, Weapon Focus (Feat) No penalty for shooting into melee at any range.
Prone Shooter (Feat) BAB +1, Stealth 1 rank Gain +2 AC while Prone.
Purloined Talent (Feat) Prowler 1 Prowler may select a basic Rogue talent
Quaff (Feat) Level 1 Draw and drink a potion with a single swift action.
Quarry, Improved (Feat) Ranger 1 Gain 1 additional quarry die each round
Quarterstaff Master (Feat) BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> Use a Quarterstaff or Mage's Staff with incredible mastery.
Quick Draw (Feat) BAB +1 Draw weapon as a free action, sheathe weapon as a swift action
Quickpick Master (Feat) Level 1, Exotic Weapon Proficiency (Feat) with Quickpick Wielding a quickpick in two hands grants 2x STR mod to damage
Rattling Fist (Feat) <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) Rattle an opponent with an attack
Reach Spell (Feat) Caster Level 1 Increase spell range to higher range category
Rent Asunder (Feat) Level 1, Proficiency with a sunder weapon Grants a scaling Maneuver Offense bonus for Sunder maneuvers (+1 to +3)
Runner (Feat) Level 1 Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps.
Saboteur (Feat) Level 1 Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools.
Sap Adept (Feat) Level 1, Sneak attack +1d6 Gain a bonus to your sneak attack damage against Secured, Subdued, or Sapped opponents.
Selective (Feat) Caster Level 1 Exclude two or more targets from an AOE spell.
Shadow Strike (Feat) BAB +1 Deal precision damage against targets with concealment
Shake It Off (Feat) Level 1 Gain +1 to all saving throws per adjacent ally
Shield Focus (Feat) BAB +1, Shield Proficiency (Feat) Gain a +1 bonus to your AC when using a shield
Shield Proficiency (Feat) Level 1 No penalties on attack rolls when using a buckler, light, or heavy shield.
Shield Use: Tower Shield (Feat) Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a Tower Shield proficiently
Shield Use: War Shield (Feat) Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> You are able to use a War Shield proficiently
Shield Wall (Feat) Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield.
Shield of Swings (Feat) <Fighter 1 -OR- level 11>, Power Attack (Feat) Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB
Simple Weapon Proficiency (Feat) Level 1 No penalty on attacks made with simple weapons.
Skill Expert (Feat) Level 1 +2 feat bonus and improved crit range for one skill.
Skilled Driver (Feat) Level 1, Piloting 1 rank Gain a scaling bonus on Piloting checks
Smash (Feat) BAB +1, Power Attack (Feat), Heavy Armor Add armor and shield bonuses to the distance your bull rushes push a foe.
Spell Focus (Feat) Level 1 +2 or more scaling bonus to save DCs for spells you cast
Spellsong (Feat) Bard 1 Combine the initiation of a bardic performance with the casting of a spell into one action
Spiky Shield (Feat) Level 1, Weapon Focus (Feat): Spiked Chain Shield bonus to AC when wielding a spiked chain
Splash Weapon Mastery (Feat) Level 1, Weapon Focus (Feat) Gain a number of benefits when using a splash weapon.
Splintering Weapon (Feat) BAB +1, proficient with Fragile weapon Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed.
Summoning Perfection (Feat) Level 1 Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level.
Sunlight Summons (Feat) Level 1 Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage.
Sure Grasp (Feat) Level 1, Movement 1 rank When climbing, roll twice and take the highest result
Swap Places (Feat) Level 1 Swap places with a willing adjacent ally who has this feat
Swift Cleanse (Feat) Paladin 1 Using Paladin Cleanse on yourself or an ally becomes an immediate action which can be used as an interrupt.
Taunt (Feat) Level 1, <Fighter's Challenge class feature -OR- Goading Ki (Feat) -OR- Censuring Smite (Feat) -OR- Heedful Jeer (Feat)> All penalties inflicted on a taunted creature increase by an additional 1.
Technicals (Feat) Brawler 1 You may select one Fighter Tactic
Throw Anything (Feat) Level 1 No penalties for improvised ranged weapons
Toughness (Feat) Level 1 +3 hit points, and +1 per character level beyond 3
Two-Weapon Fighting (Feat) Level 1 Reduce two-weapon fighting penalties when dual-wielding
Unarmed Strike, Improved (Feat) Level 1 Deal 1d6 base weapon damage with an unarmed strike
Unpredictable Trajectory (Feat) Level 1, Proficiency with any weapon in the Flail group Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties.
War Whip Finesse (Feat) Level 1, Proficiency with War Whip War Whip gains the Finesse weapon quality
Weapon Aficionado (Feat) Level 1, Non-Fighter class Qualify for and use well fighter-centric combat feats.
Weapon Finesse (Feat) Level 1, proficient with a light or finesse weapon Gain a +1 to hit with melee attacks when using a Finesse or Light weapon.
Weapon Focus (Feat) Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged.
Weapon Specialization (Feat) <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon +1 base weapon damage with two chosen weapons
Witch Hunter (Feat) Barbarian 1, Superstitious Mien You deal additional damage to creatures with spells or spell-like abilities equal to your Barbarian DR.
Worldly (Feat) Barbarian 1, Urban Mien Use one additional skill while raging, and gain a scaling +1 feat bonus to that skill.