Courageous Tier (1-5) Feats
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Feat Name | Prerequisites | Description |
---|---|---|
Ammo Drop (Feat) | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. |
Anger Management (Feat) | Level 1 | Ending your rage no longer causes fatigue. |
Antagonize (Feat) | Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> | Use Diplomacy or Intimidate to goad creatures. |
Arcane Strike (Feat) | Arcane Caster Level 1 | Gain a feat bonus to-hit and damage on weapons you wield |
Arcane Talent (Feat) | Level 1 | Gain the use of a single cantrip three times per day |
Armor Proficiency, Heavy (Feat) | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor |
Armor Proficiency, Light (Feat) | Level 1 | No penalties on attack rolls while wearing light armor |
Armor Proficiency, Medium (Feat) | Level 1, Armor Proficiency, Light (Feat) | No penalties on attack rolls while wearing medium armor |
Aspect of the Beast (Feat) | Druid 1 | Gain one of several bestial manifestations, and grow into the rest as you level up. |
Augment Summoning (Feat) | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. |
Big Brass Ones (Feat) | Barbarian Level 1, Primal Mien | While raging, gain immunity to the Frightened, Cringing, and Shaken statuses. |
Big Game Hunter (Feat) | Level 1 | +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures. |
Black Marketeer (Feat) | Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank | Use black market connections to gather illegal/illicit items. |
Bleeding Attack (Feat) | Level 1, Unarmed Strike, Improved (Feat) | +1d4 bleed damage with unarmed strikes |
Bloody Vengeance (Feat) | Level 1 | Make an opponent that damaged you take bleed damage next time you hit it. |
Bolster Damage Reduction (Feat) | Level 1, Damage Reduction (from any source) | Increase DR against a single attack |
Bonded Mind (Feat) | Level 1 | Communicate with a partner non-verbally, as the Message spell. |
Boon Companion (Feat) | Druid 1 | Your animal companion is always +1 CR higher than your Druid level. |
Brutality, Improved (Feat) | Level 1, Proficient with a brutal weapon | Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value |
Catch Off-Guard (Feat) | Level 1 | No penalties for improvised melee weapons |
Cavalry Whip Mastery (Feat) | Level 1, Proficient with Cavalry Whip | Cavalry Whip can be used against targets as close as 10 feet away |
Censuring Smite (Feat) | Paladin Level 1, Smite Enemy class feature | Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks |
Channel, Improved (Feat) | Level 1, Channel Divinity class feature | +1 bonus to your channel divinity save DC |
Channel Force (Feat) | Level 1, Channel Divinity class feature | Slide a single target when you channel divinity to deal damage |
Charging Hurler (Feat) | Level 1, Weapon Focus (Feat) | May use the charge rules to make a thrown weapon attack |
Combat Casting (Feat) | Caster Level 1 | +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled. |
Combat Expertise (Feat) | Level 1, proficient with wielded weapon | Trade attack bonus for AC bonus |
Combat Reflexes (Feat) | Level 1 | Make additional attacks of opportunity each round. |
Compelling Performance (Feat) | Level 1, Harmony class feature | Make the target of your Harmony attack dance in the direction of your choice |
Conceal Scent (Feat) | Level 1, Stealth 1 rank, Survival 1 rank | Creatures cannot track you by scent. |
Convincing Shove (Feat) | Partisan 1 | Add 5 feet to forced movement you inflict |
Coordinated Advance (Feat) | Level 1 | Take a 5-foot step as an immediate action when your partner takes a 5-foot step |
Coordinated Shot (Feat) | Level 1 | +2 to hit with ranged attacks against a creature your partner is threatening |
Cosmopolitan (Feat) | Level 1 | Read and speak two additional languages, gain one new natural talent skill |
Covering Fire (Feat) | Level 1 | Use Aid Another from range to grant an ally +2 to AC versus your target creature |
Creator (Feat) | Level 1, any Bailiwick skill 1 rank. | You are able to create magic items using your Bailiwick skill. |
Cypher Script (Feat) | Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature | You are more efficient at using your spellbook. |
Deadly Aim (Feat) | Level 1 | You are equally adroit with both melee and ranged attacks. |
Death from Above (Feat) | Level 1, Acrobatics 1 rank | Gain +2 bonus on attack rolls when attacking from higher ground |
Defensive Combat Training (Feat) | Level 1, Light, medium or no armor (i.e. not heavy armor) | Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor. |
Deflect Arrows (Feat) | Level 1 | Avoid one ranged attack per round |
Desert Dweller (Feat) | Level 1, Survival 1 rank | Starvation, thirst, and extreme heat effects lessened |
Desperate Battler (Feat) | Level 1 | Gain +1 morale bonus on melee attack and damage when alone |
Diehard (Feat) | Level 1, Endurance (Feat) | Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp |
Dilettante (Feat) | Level 1 | +1 scaling bonus in Knowledge skills with at least one rank. |
Distance Thrower (Feat) | Level 1 | Reduce ranged penalties for thrown weapons by 2 |
Distracting Charge (Feat) | Level 1 | Gain a +4 bonus to attack a creature your partner just successfully charged |
Dodge (Feat) | Level 1 | +1 dodge bonus to AC |
Drunken Brawler (Feat) | Level 1, Endurance (Feat) | When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks. |
Duck and Cover (Feat) | Level 1 | When adjacent to an ally with this feat, you can share reflex saving throw results with each other. |
Eagle Eyes (Feat) | Level 1 | See much more keenly at distance on visual Perception checks |
Elemental Focus (Feat) | Caster Level 1 | +1 bonus on save DCs for one energy type |
Endurance (Feat) | Level 1 | Reduce the damage you take from environmental effects, and sleep in armor without fatigue. |
Enforcer (Feat) | Level 1, Intimidate 1 rank | Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken. |
Eschew Materials (Feat) | Level 1 | Cast spells without material components |
Exotic Weapon Proficiency (Feat) | BAB +1 | No penalty on attacks made with one exotic weapon |
Expanded Arcana (Feat) | Caster Level 1, see text | Add one or two spells to list of spells known |
Extend the Bulwark (Feat) | Level 1 | Grant your partner a +4 to AC by taking a -2 penalty to your own AC. |
Failed Apprentice (Feat) | Level 1, No levels in a spellcasting class | Learn a cantrip or orison, which you can cast at will. |
Feral Combat Training (Feat) | Level 1 | Gain +1 to hit with all attacks, but you cannot fight defensively |
Flanking Foil (Feat) | Level 1 | Foes you strike lose their flanking bonus against you |
Fortified Armor Training (Feat) | Level 1, Proficient with armor or shield | Sunder your own armor or shield to turn a critical hit against you into a normal hit |
Friendly Fire Maneuvers (Feat) | Level 1 | Take only half damage from a chosen ally's attacks, when you are included in those attacks. |
Goading Ki (Feat) | Monk 1 | Inflict an enemy with negative Ki until they can successfully hit you |
Grudge Fighter (Feat) | BAB +1 | Gain a bonus to attack and damage on a creature that has damaged you |
Heedful Jeer (Feat) | Warlord 1 | Inflict the Nervous condition on a foe in melee range until they attack you |
Heighten Spell (Feat) | Caster Level 1 | Alter the way the save DC of a spell is calculated. |
Improved Combat Maneuvers (Feat) | Level 1 | +2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage. |
Improved Formations (Feat) | Warlord 1 | Gain one or more additional Formation dice each round. |
Initiative, Improved (Feat) | Level 1 | Gain a scaling bonus on initiative checks |
Inspiration, Group (Feat) | Bard Level 1, Bardic Performance class feature | Increase the number of creatures affected by your bardic performances by one. |
Inspiration, Improved (Feat) | Warlord 1 | Warlord adds their class level to the number of temp hit points granted by inspiration |
Inspiring Plan (Feat) | Warlord 1, Inspiration class feature | Warlord may use their Inspiration class feature out of combat |
Intercept Charge (Feat) | Level 1 | Intercept a charge made against your partner as an immediate action. |
Iron Will (Feat) | BAB +1 | Grants a scaling bonus (+1 to +4) on Will saves |
Ki Stand (Feat) | Level 1, Ki Pool class feature | Spend 1 ki point to stand from prone without provoking attacks of opportunity. |
Large Target (Feat) | Level 1, Proficient with sling or slingstaff | Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. |
Long Whip Mastery (Feat) | Level 1, Proficiency with <Cavalry Whip (Weapon), -OR- Long Whip (Weapon)> | Attacks you make with a Long Whip or Cavalry Whip in the right conditions gain a +1 circumstance bonus to-hit. |
Lost and Alone (Feat) | Prowler 1 | When a Prowler hits an enemy while their Loner bonus is in effect, that target becomes Cloistered until the start of the Prowler's next turn. |
Maneuver Opus (Feat) | Level 1 | Perform a combat maneuver with a different skill than it normally requires. |
Martial Weapon Proficiency, Single (Feat) | Level 1 | No penalty on attacks made with a single type of martial weapon. |
Martial Weapons Proficiency (Feat) | Level 1, <Simple Weapon Proficiency, -OR- a character class which begins play proficient with all simple weapons> | No penalty on attacks made with any martial weapon. |
Merciful Spell (Feat) | Caster Level 1 | Causes a damaging spell to also apply the Secured condition to the target. |
Mobility (Feat) | Level 1, Dodge (Feat) | +4 AC against attacks of opportunity from movement |
Moonlight Summons (Feat) | Level 1 | Summoned creatures now do stilling (energy, uncommon) damage. |
Multitarget (Feat) | Caster Level 1 | Adds an additional target to all spells that affect a fixed number of targets. |
Narrow Frame (Feat) | Level 1, Escape Artist 1 rank | You take no penalties when squeezing into a space up to one size too small for you. |
Net Adept (Feat) | BAB +1, Exotic Weapon Proficiency (Feat): Net | May treat a net as a one-handed melee weapon with inclusive reach 10 feet |
Next! (Feat) | Barbarian 1, Urban Mien | Once per encounter, or when you bloody an enemy, slide them five feet and take a free 5-foot step. |
Nimble Moves (Feat) | Level 1 | Ignore 5 feet of difficult terrain when you move |
Nimble Natural Summons (Feat) | Level 1 | Creatures you summon move easily in undergrowth, and gain Brachiate. |
Old Selective (Feat) | Level 1 | Exclude targets from the effects of a spell, ability, or magic item that normally affects all targets within an area of effect. |
Positioning Inspiration (Feat) | Warlord 1, Inspiration class feature | Slide one recipient of Inspiration as a free action |
Power Attack (Feat) | Level 1, Proficiency with your wielded weapon(s) | Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty. |
Precise Shot (Feat) | Level 1, Weapon Focus (Feat) | No penalty for shooting into melee at any range. |
Prone Shooter (Feat) | BAB +1, Stealth 1 rank | Gain +2 AC while Prone. |
Purloined Talent (Feat) | Prowler 1 | Prowler may select a basic Rogue talent |
Quaff (Feat) | Level 1 | Draw and drink a potion with a single swift action. |
Quarry, Improved (Feat) | Ranger 1 | Gain 1 additional quarry die each round |
Quarterstaff Master (Feat) | BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> | Use a Quarterstaff or Mage's Staff with incredible mastery. |
Quick Draw (Feat) | BAB +1 | Draw weapon as a free action, sheathe weapon as a swift action |
Quickpick Master (Feat) | Level 1, Exotic Weapon Proficiency (Feat) with Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage |
Rattling Fist (Feat) | <BAB +6 -OR- Monk 2>, Unarmed Strike, Improved (Feat) | Rattle an opponent with an attack |
Reach Spell (Feat) | Caster Level 1 | Increase spell range to higher range category |
Rent Asunder (Feat) | Level 1, Proficiency with a sunder weapon | Grants a scaling Maneuver Offense bonus for Sunder maneuvers (+1 to +3) |
Runner (Feat) | Level 1 | Faster walk speed, do not become flat-footed when running, and gain a bonus to running jumps. |
Saboteur (Feat) | Level 1 | Deal bonus damage with any weapon when dismantling traps as though you are wielding Thieves' Tools. |
Sap Adept (Feat) | Level 1, Sneak attack +1d6 | Gain a bonus to your sneak attack damage against Secured, Subdued, or Sapped opponents. |
Selective (Feat) | Caster Level 1 | Exclude two or more targets from an AOE spell. |
Shadow Strike (Feat) | BAB +1 | Deal precision damage against targets with concealment |
Shake It Off (Feat) | Level 1 | Gain +1 to all saving throws per adjacent ally |
Shield Focus (Feat) | BAB +1, Shield Proficiency (Feat) | Gain a +1 bonus to your AC when using a shield |
Shield Proficiency (Feat) | Level 1 | No penalties on attack rolls when using a buckler, light, or heavy shield. |
Shield Use: Tower Shield (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a Tower Shield proficiently |
Shield Use: War Shield (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a character class that begins play proficient with a buckler or any shield> | You are able to use a War Shield proficiently |
Shield Wall (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> | Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield. |
Shield of Swings (Feat) | <Fighter 1 -OR- level 11>, Power Attack (Feat) | Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB |
Simple Weapon Proficiency (Feat) | Level 1 | No penalty on attacks made with simple weapons. |
Skill Expert (Feat) | Level 1 | +2 feat bonus and improved crit range for one skill. |
Skilled Driver (Feat) | Level 1, Piloting 1 rank | Gain a scaling bonus on Piloting checks |
Smash (Feat) | BAB +1, Power Attack (Feat), Heavy Armor | Add armor and shield bonuses to the distance your bull rushes push a foe. |
Spell Focus (Feat) | Level 1 | +2 or more scaling bonus to save DCs for spells you cast |
Spellsong (Feat) | Bard 1 | Combine the initiation of a bardic performance with the casting of a spell into one action |
Spiky Shield (Feat) | Level 1, Weapon Focus (Feat): Spiked Chain | Shield bonus to AC when wielding a spiked chain |
Splash Weapon Mastery (Feat) | Level 1, Weapon Focus (Feat) | Gain a number of benefits when using a splash weapon. |
Splintering Weapon (Feat) | BAB +1, proficient with Fragile weapon | Break a weapon to deal 1d4 bleed damage, use a Broken weapon to inflict Bleed. |
Summoning Perfection (Feat) | Level 1 | Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level. |
Sunlight Summons (Feat) | Level 1 | Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage. |
Sure Grasp (Feat) | Level 1, Movement 1 rank | When climbing, roll twice and take the highest result |
Swap Places (Feat) | Level 1 | Swap places with a willing adjacent ally who has this feat |
Swift Cleanse (Feat) | Paladin 1 | Using Paladin Cleanse on yourself or an ally becomes an immediate action which can be used as an interrupt. |
Taunt (Feat) | Level 1, <Fighter's Challenge class feature -OR- Goading Ki (Feat) -OR- Censuring Smite (Feat) -OR- Heedful Jeer (Feat)> | All penalties inflicted on a taunted creature increase by an additional 1. |
Technicals (Feat) | Brawler 1 | You may select one Fighter Tactic |
Throw Anything (Feat) | Level 1 | No penalties for improvised ranged weapons |
Toughness (Feat) | Level 1 | +3 hit points, and +1 per character level beyond 3 |
Two-Weapon Fighting (Feat) | Level 1 | Reduce two-weapon fighting penalties when dual-wielding |
Unarmed Strike, Improved (Feat) | Level 1 | Deal 1d6 base weapon damage with an unarmed strike |
Unpredictable Trajectory (Feat) | Level 1, Proficiency with any weapon in the Flail group | Gain +1 AC while fighting with any flail weapon, ignore partial cover penalties. |
War Whip Finesse (Feat) | Level 1, Proficiency with War Whip | War Whip gains the Finesse weapon quality |
Weapon Aficionado (Feat) | Level 1, Non-Fighter class | Qualify for and use well fighter-centric combat feats. |
Weapon Finesse (Feat) | Level 1, proficient with a light or finesse weapon | Gain a +1 to hit with melee attacks when using a Finesse or Light weapon. |
Weapon Focus (Feat) | Level 1, proficient with a melee weapon of your choosing, and proficient with a ranged weapon of your choosing. | +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged. |
Weapon Specialization (Feat) | <Fighter 1 -OR- level 6>, Weapon Focus (Feat) with selected weapon | +1 base weapon damage with two chosen weapons |
Witch Hunter (Feat) | Barbarian 1, Superstitious Mien | You deal additional damage to creatures with spells or spell-like abilities equal to your Barbarian DR. |
Worldly (Feat) | Barbarian 1, Urban Mien | Use one additional skill while raging, and gain a scaling +1 feat bonus to that skill. |