Heavy Crossbow (Weapon)
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Heavy Crossbow | 2-Hand Projectile / Simple | [edit] | |||||||
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Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
50 gp | see ammo | see ammo | see ammo | see ammo | see ammo | 8 lbs | Piercing (physical, common) or by ammunition | ||
Weapon Qualities: Mighty, Non-Melee | |||||||||
You draw a heavy crossbow back by turning a small winch. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a -4 penalty on attack rolls. Despite this, due to their vigorous kick when fired, you cannot shoot a heavy crossbow with each hand. Heavy crossbows can be purchased in higher draw weights to match the Strength bonus of the wielder. This costs 50 gp per Strength mod plus added.
Load: Loading a heavy crossbow can be performed with either a move action or an attack action. The reload time can be reduced by taking the Rapid Reload (Feat). The heavy crossbow belongs to the "Crossbows" weapon group. |
Show / Hide Ammunition Types
Ammo Type | Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
Crossbow Bolt | 1 sp each | 1d8 | 1d10 | 2d8 | 19-20 / x2 | 120 ft | 0.1 lbs each | Piercing (physical, common) | ||
Weapon Qualities: Expendable | ||||||||||
Crossbow bolts are thick, graceless things compared to arrows. In keeping with the simplicity of the crossbow, the bolts are not sophisticated, either. Arrows must be carefully made with just the right amount of flex, or spine, in the long, slim shafts. Bolts are far too thick and short to flex, even under the brutal firing conditions of heavy crossbows or hand onagers. Bolts have simple conical tips hammered of mild steel, massive shafts of heavy, cheap woods like greenheart, swamp oak, or sycamore, and durable fletching made of thin sections of cherry or pine. They take little to no skill to make, but they do have to be consistently made, so they are all the same size. Despite their low sophistication, nobody can argue that bolts lack in power, and they have won many, many battles. |
Ammo Type | Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
Barbed Bolt | 5 gp each | 1d10 | 1d12 | 3d6 | 19-20 / x2 | 60 ft | 0.25 lbs each | Piercing (physical, common) | ||
Weapon Qualities: Expendable | ||||||||||
Barbed crossbow bolts are just about the nastiest things you'll ever see. They are stout, brutal devices, whose wicked barbs make the terrible wounds already inflicted by a crossbow much, much worse. Unlike normal bolts, barbed bolts are difficult to make and thus are expensive. They are typically made of the same woods as arrows, although in a thick, strong, graceless fashion, and are often fletched with thin shavings of horn or turtle shell. The massive barbed heads require considerable skill to forge and sharpen. Barbed bolts are heavier than standard bolts, and cannot be fired as far as standard bolts. Pointing a crossbow loaded with a barbed bolt at a someone is a very clear statement that you mean business. |
Ammo Type | Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
Blunt Bolt | 5 cp each | 1d8 | 1d10 | 2d8 | 19-20 / x2 | 60 ft | 0.1 lbs each | Bludgeoning (physical, common) | ||
Weapon Qualities: Expendable | ||||||||||
Blunt crossbow bolts have the simple conical tip of mild steel replaced by a small round bit of glued-on iron that covers the end of the thick wooden shaft. This means blunt bolts can be made without a blacksmith, just punched out bits of iron. As a result, the cost of blunt crossbow bolts is half that of standard bolts. Blunt bolts weigh the same and do the same amount of damage as regular bolts, although the range is halved. In a hand onager, blunt bolts grant the weapon the Sunder quality at range, since the Hand Onager is also a Siege Weapon. |