Diving, Perfect (Armor Magic Property)
Diving, Perfect (Armor Magic Property)
You must be level 21 or higher to equip, wield or wear an item with this property.
This armor grants the wearer a Greater Swim speed of 150 feet, or adds 150 feet of any kind of swimming speed if they already have a swim movement. As normal, this allows charges, running, withdrawals, and five foot steps while in the water. At the GM's discretion, the armor may allow the armor's powers to operate in other fluids, such as blood, magma, acid, or alcohol. The wearer may breathe and see normally underwater, and can fight with no penalties under water. On land, the armor provides ER 70/desiccation (energy, uncommon) damage only.
Once per encounter, as a move action, the wearer may use a Jet movement of 500 feet.
This special ability also grants the wearer powerful life support against the deep, pelagic nature of the Dark Sea, granting the following abilities:
- The wearer is enveloped in a shell of fresh air, making him immune to all harmful vapors and gases, such as cloud kill and stinking cloud.
- The wearer is immune to all poisons and diseases, including magical poisons and diseases such as mummy rot.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 65), a vital remnant (tier 6), and an item symbolic of the enchantment.