Elemental Touch (Alchemist Extract)

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Level: Alchemist 2
School: Universal

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A bit of the chosen element: earth, water, air, or fire, in a runed bottle, worth 1 gp.)

Effect

Range: Self
Target or Area: You
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: see text
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

Upon drinking this extract, elemental energy infuses your hands. Your hands and fingers glow and smoke, the color being appropriate to the damage type you have chosen. This fierce glow illuminates your space and all spaces within ten feet of your space with bright light, which negates your ability to use the Stealth skill, but also pierces many forms of Concealment on your enemies.
Choose an energy type: Acid (energy, common), Cold (energy, common), lightning (energy, common), or Fire (energy, common). You gain a melee Touch Attack causing (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) of that energy type. You may use this touch attack as a standard action, or you may make unarmed attacks as detailed below.
While under the effects of this magic, you may also change the damage of your unarmed melee attacks to deal energy damage when you attack with your hands using an unarmed strike, claw attacks, or bite attacks. This change in damage type can be used in Mutagen form, for example.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30