Elitist (Sorcerer/Wizard Spell)
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- Level: Sorcerer/Wizard 9
- School: Enchantment
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (a fancy button, worth 1 gp)
Effect
- Range: See Below
- Target or Area: one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30) allied creatures within a 30 foot cone. (A 6x6 square adjacent to your space.)
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- Upon proclaiming the ringing praises of the Elitest spell, those allies who you name during the casting and who are within a 30 foot cone area of effect are filled with a buoyed sense of their own self-worth, and their ability to fulfill nearly any mission. If the caster wishes to name themselves as one of these targets, they are allowed to do so.
- All affected creatures must be able to hear the caster as the spell is cast, but they do not need to share a language for the richly intoned praise to work its magic.
- Creatures who are affected by Elitest are utterly, completely, convinced of their superiority to any foes they may be facing, and receive many benefits for the duration of the spell:
- Any Skill checks made to affect an enemy creature, such as Might or Sleight of Hand checks for combat maneuvers, or Bailiwick skill checks for defensive casting, gain a +3 Arcane bonus.
- All save DC's for all effects from class features, spells, etc, are increased by +2.
- All attack rolls, melee or ranged, of any sort, gain a +2 arcane bonus to hit.
- All damage results inflicted upon enemies gain an arcane bonus equal to the Caster Level of the caster of Elitist.
- This spell lays a dual charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a divine charge, or an arcane charge, may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |