Energy Drain (Cleric Spell)
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- Level: Cleric 9
- School: Necromancy
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A small, finely polished sphere of jet, costing 1,000 gp.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: Ray of negative energy
- Duration: Instantaneous
- Saving Throw: Ray attack, and see below.
Save DC: 10 + caster stat modifier + 1/2 caster level - Spell Resistance: Yes
Description
- Upon completion of the vile, whispery phrases of this spell, it hurls forth a dire black beam, a Ray so utterly absent it can tear at the eyes and sanity of the unwary. The caster makes a ranged touch attack against a single creature in range. The creature struck gains 2d4 points of Essence Omission as their very being is shredded away. Twenty-four hours after gaining them, the subject must make a FORT saving throw (DC is the same as this spell's save DC) for each point of Essence Omission. If the save succeeds, that point of Essence Omission is removed. If it fails, that point of Essence Omission becomes a point of Essence Destruction instead (though the same ability remains lost).
- Synergy: If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of this spell inflicts (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of Negative Energy (energy, uncommon) damage as it is expelled from the victims body.
- This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep if the new spell has the same charge type. Only one divine charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |