Energy Drain (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Necromancy

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A small, finely polished sphere of jet, costing 1,000 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: Ray of negative energy
Duration: Instantaneous
Saving Throw: Ray attack, and see below.
Save DC: 10 + caster stat modifier + 1/2 caster level
Spell Resistance: Yes

Description

Upon completion of the vile, whispery phrases of this spell, it hurls forth a dire black beam, a Ray so utterly absent it can tear at the eyes and sanity of the unwary. The caster makes a ranged touch attack against a single creature in range. The creature struck gains 2d4 points of Essence Omission as their very being is shredded away. Twenty-four hours after gaining them, the subject must make a FORT saving throw (DC is the same as this spell's save DC) for each point of Essence Omission. If the save succeeds, that point of Essence Omission is removed. If it fails, that point of Essence Omission becomes a point of Essence Destruction instead (though the same ability remains lost).
Synergy: If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of this spell inflicts (Circle 10 damage): 1d6+4 points of damage per character level (max 25d6+100 at character level 25) of Negative Energy (energy, uncommon) damage as it is expelled from the victims body.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30