Firefall (Alchemist Extract)

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Level: Alchemist 3
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A small fiery stone, worth 1 gp.), and a source of fire (see below)

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: A 13x13 square area within range.
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

You place a burned stone in an extract, and your spark causes it to dissolve instantly. You drink the elxir, and your mouth glows with liquid flame. You choose a fire burning within range, and purse your lips....
Firefall causes a fire source within range (see above) to erupt into a geyser of dazzlingly bright liquid flame. If there is an existing fire source within range, that fire can be the focus of this extract. In cases where there is no pre-existing fire, it is very common for the caster to use an Alchemical Fire item, and conveniently, hurling the Alchemical Fire does not interfere with placing the effects of this extract. An Alchemist can use a Bomb for this purpose, but this is wasteful of the bomb, when an Alchemical Fire also serves. When the alchemist uses an alchemical item to power the extract, they may place the origin square anywhere in the range defined above to which they can trace line of sight and line of effect.
The extract uses up the fire source (up to size Large), which is immediately extinguished, such that an alchemical item used as the source adds no additional damage... which is why using a Bomb for this purpose is wasteful. Source fires larger than size Large continue burning, albeit somewhat diminished.
As a special case, a creature with the fire subtype can be used as the source of fire for this extract. Such abuse causes 1 point of Primal damage per character level with (no saving throw).
The coruscating rain of fire caused when the fire source erupts fills a hemispherical burst with a radius of 30 feet. All creatures and objects in the area take (Circle 4 damage): 1d6+1 points of damage per character level (max 12d6+12 at character level 12) of Fire (energy, common) damage and suffer the Singed condition. Creatures who make successful saves as described above take half damage and don't catch on fire. Note that the direct damage will not affect unattended objects, but the Singed condition is very likely to burn away many things indeed.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30