Flail (Weapon)
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Flail | 1-Hand / Martial | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
8 gp | 1d6 | 1d8 | 2d6 | x2 | - | 5 lbs | Bludgeoning (physical, common) | ||
Weapon Qualities: Disarm, Intimidating, Trip | |||||||||
Start with a morning star and break the spiked head off. Lose half of the handle and attach what's left to a sturdy length of thick chain. Weld the cruelly spiked head to the end of the chain and you wind up with the flail, a nasty piece of work if you've ever seen one. Flails can bend and curve around objects, and for that reason flails give a hefty bonus to your disarm and trip combat maneuvers. The Flail belongs to the "Flails" weapon group. |