Forced Quiet (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: S

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one creature
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

Forced Quiet does not require the caster to speak aloud, as the thundering refrains of its power are recited only in the casters mind.
To all others, the caster makes a series of arcane motions as shimmering power builds around their hands. At the culmination of the spell, the caster makes a soundless gesture, casting forth the stilling power of the magical force. The target of the spell is affected without benefit of a saving throw, making them unable to make loud noises or shout. This does not affect spellcasting or speech by the target, only the loudness of their actions. The target can still use extraordinary, supernatural, and spell-like effects with a sonic component (such as sonic or thundercrash damage), but the DC of these effects decreases by 2.
The target gains a +2 bonus on saving throws against sonic effects.
The target gains a +4 Arcane Bonus on Stealth checks.
Note that this spell can be used by the bold as a buff spell, to aid their friends, but the synergistic effects listed below makes this somewhat risky.
Synergy: This spell lays a magical charge upon its target (see below). If the target is subject to another effect that lays a charge, this charge may be released by the caster as a free action. As the magical energy of the sound-dampening effect dissipates, it inflicts (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) as Quiescent (energy, rare) damage. The creature is allowed a Willpower save against the DC listed above to reduce this damage by half.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30