Foresight (Druid Spell)
Jump to navigation
Jump to search
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M/DF (a hummingbird's feather, worth 1 gp)
Effect
- Range: Self or Touch
- Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30) which may include yourself if you wish
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- Foresight is composed of a cadence of words of power that causes the targets to be 'smeared out' in time. This is a quite disorienting effect, but since the targets have the advantage of seeing everything that happens several times as they move through their 'smeared out now', there are no bad side effects outside of the targets head.
- Once Foresight is cast, the subjects can see the results of their actions, or impending danger or harm, before it actually happens. This grants several useful effects.
- Subjects of this spell are never Surprised or Flat-Footed.
- In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 Divine Bonus to AC and on all saving throws.
- When making a melee or ranged attack, you receive a +2 divine bonus to all to-hit rolls, and the DC's of any effects you produce (spells, or other class features, racial abilities, item effects, etc) are also increased by 2.
- As a free action each round during combat, the subjects of this spell may make a 5-foot step, even if they have already moved, or made a normal 5-foot step.
- As a free action once during the duration of this spell, you may 'borrow' from your smeared-out state and perform a standard action as a free action. You may do this even during rounds when you have spent an action point. Doing so causes the effects of the spell to 'collapse', ending the duration.
- This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep when the new spell is cast. Only one divine charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |